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Posted: Thu Mar 01, 2007 16:13
by Alter
Yep section needs some reworking, i'm going to do it soon and thanks for the help with my project

EDIT: I think i'm going to freeze xenus 2, that project just bored me as much as boreness can go! No motivation, no ideas, gameplay and detail and much lower than i do today so project is FREEZED for now

Posted: Thu Mar 01, 2007 19:15
by Dutch Devil
Ah sounds familiar to me just work on something else in the meantime, forcing yourself to finish Xenus 2 isn't going to do the project any good.

Oh btw your map has changed quite an bit on gameplay its tougher now, you had alot of deaf monsters and I think you had problems with them hearing you all the time cause you joined several sectors together which was the reason that they could hear you.

Changed the looks as well not much but its spiced up an tiny bit :)

Posted: Thu Mar 01, 2007 19:16
by Alter
Morbid DooMer wrote:Ah sounds familiar to me just work on something else in the meantime, forcing yourself to finish Xenus 2 isn't going to do the project any good.

Oh btw your map has changed quite an bit on gameplay its tougher now, you had alot of deaf monsters and I think you had problems with them hearing you all the time cause you joined several sectors together which was the reason that they could hear you.

Changed the looks as well not much but its spiced up an tiny bit :)
Thanks, i'm going to work a bit on E1M2 tomorrow because i'm tired today dutch

Posted: Thu Mar 01, 2007 22:51
by Dutch Devil
Ive finished tweaking your demo map youve send me check your PM its an good map I liked the layout of it.
Just play carefully ive been an bit naughty :p

Posted: Fri Mar 02, 2007 10:18
by Alter
Thanks a lot dutch ;) great upgrade of the map, i added one shellbox to the exit in upgraded map because it affects E1M2's gameplay :P okay i'm going to work E1M2 now

Posted: Fri Mar 02, 2007 17:56
by Dutch Devil
I'm glad you liked it good luck with the project :)

Posted: Fri Mar 02, 2007 18:14
by Alter
Morbid DooMer wrote:I'm glad you liked it good luck with the project :)
Yep thanks, i'm testing it not only in single player but also in co-op with zalewa, fixed a few nasty bugs in E1M2 + changed look a bit in bridge section :P

Posted: Fri Mar 02, 2007 19:41
by Dutch Devil
Still found some bugs in your demo map after I gave you the link, some misaligned textures in sector 251 near the blue key. and some misaligned support textures in sector 38.

Linedefs 1026/1024/1022 should be impassible cause you could jump out of the window and making the trap (sector 370) useless.

Posted: Wed Mar 07, 2007 12:27
by Alter
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E1M2, there's going to be more things here

Posted: Sun Mar 18, 2007 12:33
by Alter
I started working on "Operation: Silver Hammer", i won't reveal details for now.... so stay tuned, xenus 1.5 is still making progress

Posted: Mon Mar 26, 2007 18:36
by Alter
Well still working on xenus 1.5, E1M2 is bigger and better now yet still a lot to do :D man this is just crazy

Posted: Thu Apr 05, 2007 12:33
by Alter
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Operation silver hammer screenie! :D

Posted: Sat Apr 14, 2007 9:02
by Alter
Changed the music in xenus 1.5 because creator of 2002ado midis deserves a respect :P

Posted: Sat Apr 21, 2007 20:30
by Alter
New four screens from X 1.5 E1M2
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Posted: Thu Apr 26, 2007 7:10
by Alter
I released a demo on idgames.... link on first page