Zombies and Mutants

Talk about our & your projects.
User avatar
J-Dub
Posts: 69
Joined: Sat Apr 22, 2006 19:00
Location: Illinois
Contact:

Post by J-Dub » Wed Apr 11, 2007 5:58

Sorry its been so long since I posted an update. I've been working on this again recently. I decided that I really didn't like a lot of it and redesigned it. I've been playing a lot of Quake4 online lately and thats kinda inspired me. I figured that playing this project should feel like playing the best parts of a deathmatch game. No more long cutscenes or slow battles. You always start w/ a Chaingun + Chainsaw. Enemies are beefed up (except the slime creature which has been weakened). I've created a fairly decent clone of the Quake4 acceleration pad with some sloped 3D floors and sector lighting effects (see pic) which I hope will add some life to this map. Hopefull I'll be done soon :/
Attachments
jpad.jpg
Acceleration
jpad.jpg (130.77 KiB) Viewed 1158 times

User avatar
J-Dub
Posts: 69
Joined: Sat Apr 22, 2006 19:00
Location: Illinois
Contact:

Post by J-Dub » Sun Apr 15, 2007 10:39

Here are a couple pics...
Attachments
DOOM0003.jpg
Notice the effect of meat flying off the zombie. This picture doesn't do the effect justice though.
DOOM0003.jpg (131.94 KiB) Viewed 1131 times
DOOM0004.jpg
This is near the beginning, where the graves used to be.
DOOM0004.jpg (169.47 KiB) Viewed 1132 times

User avatar
Paul
an' a bit of white
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Contact:

Post by Paul » Sat May 12, 2007 9:08

The screenshots are very dark, had to boost up gamma. But they look excellent. I've been waiting for this for a long time now.
Is that a System Shock 2 grate I see in 3rd screenie? ;)

Keep up the great work.

Post Reply

Return to “Projects”