PROJECT: Cold Hard CA$H - For Firepower and Profit
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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I can't really coordinate the project very well without blowing the whole thing open, since we don't have a secret forum. But I say: SCREW IT.
Here:
http://www.zshare.net/download/chc2-zip-9m5.html
I need you to populate this map with NPC's. Mainly we'll need shopkeepers. Ignore the weapon shop area for now, since I haven't done any weapons yet. For now, though, we need shopkeepers for the health and armor shops. I don't have any graphics for them, so we may end up having to take the Strife shopkeepers.
The chc2-money.wad file includes the money system. The actor name for the player's currency is ColdHardCash, and it's displayed in the inventory bar as an ID card. GZDoom has a small error in that it won't display numbers higher than 999 on the status bar inventory window, but it works just fine in the fullscreen HUD.
Here:
http://www.zshare.net/download/chc2-zip-9m5.html
I need you to populate this map with NPC's. Mainly we'll need shopkeepers. Ignore the weapon shop area for now, since I haven't done any weapons yet. For now, though, we need shopkeepers for the health and armor shops. I don't have any graphics for them, so we may end up having to take the Strife shopkeepers.
The chc2-money.wad file includes the money system. The actor name for the player's currency is ColdHardCash, and it's displayed in the inventory bar as an ID card. GZDoom has a small error in that it won't display numbers higher than 999 on the status bar inventory window, but it works just fine in the fullscreen HUD.
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
So far I have a doctor who sells a stimpack and a medikit for 25 and 50 CR respectively, and a tech guy selling green armour and blue armour for 100 and 200 CR.
What kind of prices do you have in mind?
BTW: I've ran into a wall because the KSSC 1.3 compiler seems to be broken as far as merchants go. I switched back to using KSSC 1.2 but the problem with the older version of the compiler is that it is hard-coded:
1. Stimpack for 25
2. Medikit for 50
.. the "for n" text is hardcoded to be suffixed after the item name. So it's not possible to have it show like below:
1. Stimpack (25 CR)
2. Medikit (50 CR)
Any attempts to do the above will look like this in-game:
1. Stimpack (25 CR) for 25
2. Medikit (50 CR) for 50
I hope Kaiser fixes the compiler ASAP...
What kind of prices do you have in mind?
BTW: I've ran into a wall because the KSSC 1.3 compiler seems to be broken as far as merchants go. I switched back to using KSSC 1.2 but the problem with the older version of the compiler is that it is hard-coded:
1. Stimpack for 25
2. Medikit for 50
.. the "for n" text is hardcoded to be suffixed after the item name. So it's not possible to have it show like below:
1. Stimpack (25 CR)
2. Medikit (50 CR)
Any attempts to do the above will look like this in-game:
1. Stimpack (25 CR) for 25
2. Medikit (50 CR) for 50
I hope Kaiser fixes the compiler ASAP...
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
http://nash.wanzafran.com/doomstuff/CHC2-nash.zip
Here's what I have so far. See nash-changes.txt to see what's changed.
DO NOT OVERWRITE YOUR WORKING COPY WITH MY STUFF! I suggest you extract them to a temporary new folder and check it out first. Just a friendly reminder.
You can easily change the prices in the script01.txt but I need to tidy that file up and make it more readable.
Here's what I have so far. See nash-changes.txt to see what's changed.
DO NOT OVERWRITE YOUR WORKING COPY WITH MY STUFF! I suggest you extract them to a temporary new folder and check it out first. Just a friendly reminder.
You can easily change the prices in the script01.txt but I need to tidy that file up and make it more readable.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
Alright, team members, register up here:
http://s8.invisionfree.com/coldhardcashdev/
This is our official Secret Forum. Don't worry about the fact that I posted it in the open - I'll have to validate all new registrations before they can see the actual forums, otherwise they'll just see an empty forum index.
http://s8.invisionfree.com/coldhardcashdev/
This is our official Secret Forum. Don't worry about the fact that I posted it in the open - I'll have to validate all new registrations before they can see the actual forums, otherwise they'll just see an empty forum index.
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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The card ought to be in the player's inventory at the start of the game, with a set amount of funds on it so the player can outfit themselves.
Also, I plan on the missions giving the player somewhere around 3,000 CR for a perfect run (that's with the mission complete, all secrets found, all targets of opportunity eliminated).
Also, I plan on the missions giving the player somewhere around 3,000 CR for a perfect run (that's with the mission complete, all secrets found, all targets of opportunity eliminated).
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
3,000 CR? crap now how to balancewildweasel wrote:The card ought to be in the player's inventory at the start of the game, with a set amount of funds on it so the player can outfit themselves.
Also, I plan on the missions giving the player somewhere around 3,000 CR for a perfect run (that's with the mission complete, all secrets found, all targets of opportunity eliminated).
whole price mess also i did register on secret forum
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact: