My First Official Wad File: Corpus Collosom

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additup
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My First Official Wad File: Corpus Collosom

Post by additup » Mon Oct 29, 2007 4:18

http://www.box.net/shared/4zv2eztqib

Edit: I recommend loading this wad from a dos prompt, as opposed to loading it up with and then playing it using an editor (ie doom builder), which is what I normally tend to do. This way, you can see the new titlepic and watch the demo if you like, as well as avoid unwanted vertex-stitching.


Edit: Screenies


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Last edited by additup on Sat Dec 01, 2007 9:29, edited 2 times in total.

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ChupaReaper
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Post by ChupaReaper » Wed Oct 31, 2007 20:15

Nice use of shadows.

additup
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Post by additup » Fri Nov 02, 2007 13:45

Thank you.

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Alter
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Post by Alter » Sat Nov 03, 2007 12:28

Farking! This wad includes doom 1 IWAD! mods please remove the link because it's illegal, btw additup never upload doom 1 wad ever with your wad
again

additup
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Post by additup » Sat Nov 03, 2007 13:16

I reuploaded the archive specifically to correct that... I'm doing it again, there should only be two text files and my custom wad on the other end of that link now...

additup
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Post by additup » Wed Nov 28, 2007 5:51

Edit: Deleted the screenshots that are not pleasing to the community.
Last edited by additup on Sat Dec 01, 2007 9:43, edited 3 times in total.

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wildweasel
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Post by wildweasel » Wed Nov 28, 2007 5:57

Whoa, geez! Watch how big your animated gifs are! That last screenshot is three freaking megabytes which I bet is larger than the entire wad file...

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Vader
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Post by Vader » Wed Nov 28, 2007 13:54

I wonder why the Cacodemon should emit light while dying :?

additup
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Post by additup » Wed Nov 28, 2007 20:51

I wonder why the Cacodemon should emit light while dying
I'm confused about why this matters.

Why shouldn't it? It somehow manages to generate glowing fireballs inside its body, and when you kill it the body bursts open. It seemed perfectly logical to me... which had nothing to do with why I added the effect.
Whoa, geez! Watch how big your animated gifs are! That last screenshot is three freaking megabytes which I bet is larger than the entire wad file...
I am also confused about why this matters.

Edit: So, following a couple weeks of no-replies, I receive two non-replies. Does anyone here have something constructive (or even pertinent) to say?

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Dutch Devil
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Post by Dutch Devil » Fri Nov 30, 2007 23:49

Couldn't you post some screens that don't look dumb you know screens that show your map at its best those gif images are just stupid.

I kinda like the hallway with those green torches I like the ceiling detail, the map looks okay so far but some finer details couldn't hurt most screens showed here look empty.

additup
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Post by additup » Sat Dec 01, 2007 9:34

Calling my hard work "dumb" and "stupid" is not helpful. I've annihilated the screenshots, though, as per popular concensus.

Why don't you download it and take screen shots that you think show the map at its best?

Or, better yet, why not play the map and give me some real feedback?


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Dutch Devil
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Post by Dutch Devil » Sat Dec 01, 2007 15:31

You call it hard work I call making and uploading animated textures an waste of time, I have played the map.

No player 2,3,4 start spots if this was my map I would have put those in, sectors 145, 170, 204, 804, 805, 1902, 1962, 2011, 2435, 3178 are unclosed.

Doombuilder found alot more errors I suggest fixing those which can be fixed, lowering ceilings and raising floors to make an solid pillar is not the right way to create them.

Hows that for feedback...

additup
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Post by additup » Sat Dec 01, 2007 22:55

The hard work is what is displayed in the pictures, not the pictures themselves. So, you're saying that using gifs is stupid? Or that what the gifs displayed is stupid? Regardless, stupid means nothing and is the opposite of useful feedback. I can create pillars however I desire, you don't get to tell me the "right" way, I'll do what works.

Doom builder found hundreds of errors that were not errors, mostly missing sidefs that aren't missing, they're editing tricks that doom builder can't sort through, but given that I've never had any problem with the unclosed sectors you mentioned that prevented me from playing the level, I never became aware of their presence. So, thank you for pointing those out to me. That is useful feedback.

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Dutch Devil
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Post by Dutch Devil » Sat Dec 01, 2007 23:47

Yes using gifs is dumb and an waste of time.

Sure you could make pillars like how you desire but the way you create them is more time consuming but it seems you like to waste time so anyway keep making them like this.

additup
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Post by additup » Sun Dec 02, 2007 0:21

The level runs just fine, ergo, clearing out the pillars would be the way to waste time. As for the gifs, trying new things is the way to gain skills and fresh modes of self-expression. But hey now! keep on swinging, slugger, you're bound to score sooner or later...

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