Doom: destroyers of time

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ellmo
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Doom: destroyers of time

Post by ellmo »

I'm making a very classic WAD. Classic in terms of gameplay and resources (Using Q1TEX.WAD only). The only way it differs from other vanilla WADS, is the fact it will use a lot of 3D floors, and dynamic lightning.

I hope it won't prove to be to heavy on some computers. My laptop runs it smooth on very high resolutions.

Some early screenshots:
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Reinchard
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Post by Reinchard »

You better make map for original Quake ;)
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ellmo
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Post by ellmo »

1) I would, if there was a Quake community as good, as the Doom one.
2) Also, I have friends here who have Doom, but not Quake 1.
3) That's the whole point - Doom like never seen before.
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ellmo
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Location: Poland, Poznan

Post by ellmo »

Image
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Reinchard
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Location: Beuthen - city of tunnels and legends

Post by Reinchard »

Monsters from Doom in gothic-horror Quake world. This may be very strange thing. Looking forward!
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Gendo
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Post by Gendo »

*slight bump* apparently dead.
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wildweasel
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Post by wildweasel »

Gendo wrote:*slight bump* apparently dead.
Yes, it most certainly is, thank you for noticing! *scowl*
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