classic doom weapons remix doomsday weapons mod stile
-
- Posts: 60
- Joined: Fri Mar 14, 2008 3:19
classic doom weapons remix doomsday weapons mod stile
http://es.youtube.com/watch?v=9juwVYGpKEA
this proyect is for gzdoom and skulltag with open gl
by 666 team:
doomero
_666_demon
this proyect is for gzdoom and skulltag with open gl
by 666 team:
doomero
_666_demon
- sykesccorp
- Posts: 72
- Joined: Fri Feb 01, 2008 2:38
- Location: over where it i is
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
It's a sound idea for a project, but from the video I can see a good number of shortcomings. The models are just horrible, as is typical of Doomsday models. The animations look really fake and artificial and don't really look much like actual weapons being fired. And perhaps the most annoying of all: the footsteps. I'm not going to argue that footsteps ruin "that Doom feeling" (as I'm guilty of using footsteps in wwhc-diaz), but the thing is, these footsteps are so loud and playing at such a quick rate that it just gets irritating.
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Lucius Octavion
- Posts: 33
- Joined: Sun Mar 02, 2008 3:58