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This is a total conversion of the PC Doom to be more like the PlayStation version of the game. It was designed for the latest version of GZDoom and the Doom II IWAD, so I don't know how well it will work for other source ports or IWADs. I included as much from the PlayStation version as I know how to incorporate.
Features from PlayStation version:
-Flames Title Screen
-All maps, including exclusives
-Music and Sound Effects
-Colored lighting
-Nightmare Spectre
-Fire Sky
-HUD (with head explosion animation)
-Graphics
-Intro/Title Screen (minus a few things)
-Speed and size of things/weapons adjusted
-Armor Bonus and Health Potion add 2 points instead of 1
-Weapon Numbers match those of PSX version (Super Shotgun=4, Chaingun=5, Rocket Launcher=6, Plasma Gun=7, BFG=8 )
-Messages changed
-Ending text changed
-Chaingun Guy and Spider Demon firing sound changed to pistol sound instead of shotgun sound
Please, only report bugs if you are using the latest version of GZDoom.
PlayStation Doom TC
- fenderc01
- Posts: 3
- Joined: Sun Mar 02, 2008 0:21
PlayStation Doom TC
Last edited by fenderc01 on Sun Jun 29, 2008 12:46, edited 3 times in total.
- Fabio914
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- Location: São Paulo , SP , Brazil
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- Fabio914
- Posts: 36
- Joined: Wed Jan 23, 2008 19:03
- Location: São Paulo , SP , Brazil
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You did a great work on this wad , but I think you still have to edit it because I found some problems on it.
The first one was the lightening , some parts of the game are too darkness. You should make a default configuration file for GZDoom that loads the Open-GL lights configuration that you´re using (I don´t think you see those maps as darkness as I see here). And another problem was with some textures that wasn´t aligned (this you can easily fix).
P.S.: If you´d like I can create a BAT file that loads your wads and your configuration on GZDoom , but you have to give me your cfg file.
The first one was the lightening , some parts of the game are too darkness. You should make a default configuration file for GZDoom that loads the Open-GL lights configuration that you´re using (I don´t think you see those maps as darkness as I see here). And another problem was with some textures that wasn´t aligned (this you can easily fix).
P.S.: If you´d like I can create a BAT file that loads your wads and your configuration on GZDoom , but you have to give me your cfg file.
- fenderc01
- Posts: 3
- Joined: Sun Mar 02, 2008 0:21
Lighting is a personal preference and not everyone's monitor is the same. Plus, the values are the exact values from the PlayStation version. I don't want to change them. The PlayStation version actually had some very dark areas.Fabio914 wrote:The first one was the lightening , some parts of the game are too darkness. You should make a default configuration file for GZDoom that loads the Open-GL lights configuration that you´re using (I don´t think you see those maps as darkness as I see here).
You can use the settings to adjust it to your liking. For me, I set the sector light mode (under OpenGL Settings) to BRIGHT and use the default gamma, brightness, and contrast settings.
These are converted directly from the disk using the PSXMAKE program by Kaiser, so I'm pretty sure that's the way they are supposed to be. If there is a specific problem, please tell me the map number and coordinates and I can take a look at it. Use the code IDMYPOS to show your coordinates.Fabio914 wrote:And another problem was with some textures that wasn´t aligned (this you can easily fix).
Thanks for everyone's input so far!
- Fabio914
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Humm , ok. I´ll play it with these configs. But I think you should create a bat file to run this config , then anyone would have to change their configs to play your wad . Through this bat file , players would run your config and then after playing your wad players wouldn´t need to reconfigure their GZDoom.fenderc01 wrote:For me, I set the sector light mode (under OpenGL Settings) to BRIGHT and use the default gamma, brightness, and contrast settings.
On Map 01 of Doom 2 , there's 2 walls with textures out of aligning. (coordinates : 1844,4729,48 [on these two pillars] )fenderc01 wrote: If there is a specific problem, please tell me the map number and coordinates and I can take a look at it.
P.S. Will you also make a total conversion of Final Doom?
- wildweasel
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