HQ type map for Skulltag with Integrated weapon mod.

Talk about our & your projects.
User avatar
The_Funktasm
Now with extra MOLECULES!
Posts: 23
Joined: Wed Jul 23, 2008 22:27
Location: California

HQ type map for Skulltag with Integrated weapon mod.

Post by The_Funktasm » Mon Aug 04, 2008 14:04

GOALS

One: To be a place to unwind after lengthy DM or Coop sessions.

Two: To not be a boring map, to have many features, including missions, base defense, and (maybe) tons of interactive features including references akin to Blood and at least 30 secrets.

Three: To have a well functioning weaponset with modern features akin to other weaponmods.

Four: To be released, and to be my first completely finished map.

PLANS

Spacestation cleanup mission complete with aliens, (not the kind you probably think) low gravity, free-floating bits of damage and more.

Mini-mission: Clean up what lies under (around) the base, if you find the entrance.

XCom terror site mission.

Constantly respawning and constantly revolting, Hell will be accessible after a certain amount of time. Horrible decorations plundered from Powerslave.

Strife Style shooting range and gun purchasing. (maybe)

Mini-Missile launcher, maybe with homing.

Better effects (NashGore if I get permission? Casings, smoke.).

Finish M41A and make it cool and polished, or replace it.

Supply crates with useful equipment.

Teleport Hub leading to the different missions. (which don't exist yet)

Cool armory with gun cases and maybe ammo dispensers, both of which should resemble the Episode 2 weapon containers in Duke Nukem 3D.

Point system.

Drivable vehicles (unlikely)

Reloading?

Players become the toxic waste dude from Robocop if they die in nukage (god I hope so.)

More than a tiny bit of the map to show.

Enough for an alpha.


PROGRESS

Image
New armor sprites (based off of Strife's)

Image
Part of the library.


Image
Sinistar says to read, fool. See to it that you do.

Image
A fountain inside an office, in turn, located in the library. Waterfalls behind waterfalls? It's more likely than you think.

Image
The Drunken Imp, an integrated pub, that needs a lot more pub feeling to it.

Image
"Don't just stand there, come in!" (I do plan to make him say that.)

Image
The bar, bottles from Duke Nukem

Image
Grenades. Watch as they explode into deadly shrapnel, Fool your friends! (thanks, neoworm. didn't use all your code though) Need to improve the effect too

Image
Image
The machine pistol.(RedFaction II Desktop toy rips from Enjay, edited by me)

Image
There's a pistol now, no auto-fire for you!(sprite rips by me, possibly temporary.

Image
Shotgun added.Sprites are placeholders. To be replaced by sprite rips of S.T.A.L.K.E.R.'s W1300.

Also, does anyone know a better backdrop for spriterips than 255, 000, 255? I'm using Gmod if it helps. Any comments?

LOCK THIS PLEASE.
Last edited by The_Funktasm on Sun Apr 19, 2009 19:22, edited 1 time in total.

User avatar
The_Funktasm
Now with extra MOLECULES!
Posts: 23
Joined: Wed Jul 23, 2008 22:27
Location: California

Post by The_Funktasm » Wed Jan 07, 2009 15:01

This project is dead due to loss of data and overambition.

Post Reply

Return to “Projects”