Duke Nukem Weapons & Enemies Mod

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Xim
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Duke Nukem Weapons & Enemies Mod

Post by Xim »

I made a weapons and enemies mod which replaces them with Duke 3D themed. I'm pretty much done, and don't really plan to make more releases unless I get some good suggestions.
  • 1- MightyFoot, Replaces Fist
    2- DukePistol, Replaces Pistol
    3- DukeShotgun, Replaces Shotgun
    4- ChaingunCannon, Replaces Chaingun
    5- RPG, Replaces Rocketlauncher
    6- Pipebomb, Replaces Supershotgun
    7- Morph Ray, Replaces Chainsaw
    8- Devastator, Replaces BFG9000
    9- Freezer, Replaces PlasmaRifle
I couldn't make the shrink ray work properly though, so I just settled on the PolyMorph from WRW. I tried it with a custom damage types and it spawned a mini verison of the actor, which I had working before before I put it in a Duke mod, but then it stopped working, the enemies wouldn't show up and just be those damned exclamation marks.

Anyways all the monsters are there too.
  • Assault Trooper, replaces Zombieman
    Pigcop, replaces Shotgun Sergeant
    Assault Enforcer, replaces Chaingunner
    Assault Captain, replaces Imp
    Protector Drone, replaces Demon
    Protozoid Slimer, replaces Spectre
    Octobrain, replaces Cacodemon
    Sentry Drone, replaces Lost Soul
    Pigcop Tank, replaces Arachnotron
    Pigcop Flyer, replaces Pain Elemental
    Assault Commander, replaces Hell Knight
    Assault Seeker (new enemy), replaces Revenant
    Young Queen (new enemy), replaces Archvile
    Battle Lord, replaces Baron of Hell
    Lunar Overlord, replaces Mancubus
    Cycloid Emperor, replaces Cyberdemon
    Alien Queen, replaces Spider Mastermind
Aswell, the power-ups are also replaced with some of Duke's power-ups, so enjoy. Also, to make it true to Duke, the player Marine class is replaces with a Duke Class, with his voice included. Also after killing enemies and picking up weapons Duke will make his bad-ass comments.

Unfortunatly, I'm not much of a mapper, so I don't think a Duke 3D TC will be coming from me.

Here is the download link: http://myfreefilehosting.com/f/aa7351573e_7.96MB

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wildweasel
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Post by wildweasel »

The weapon animations feel really jerky, and Duke's one-liners get massively irritating when they play for every single enemy I kill. Also, the Blood shotgun feels massively out of place.
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Xim
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Post by Xim »

Oh yeah, that was just thrown in there, just in case you wanted a super shotgun, and can only be gotten by cheating.

But yeah, I'll take your criticisms in mind.
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Gez
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Post by Gez »

I'd suggest making a DukePlayer class instead so there's only one shotgun type expected; and replacing the supershotgun with a WeaponGiver that gives a normal Duke shotgun.
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Xim
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Post by Xim »

1. There is a Duke Class
2. The supershotgun is replaced with PipeBombs
3. The blood shotgun is extra, thrown in there and can only be gotten by cheating.
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Rex Claussen
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Re: Duke Nukem Weapons & Enemies Mod

Post by Rex Claussen »

Xim wrote:Unfortunatly, I'm not much of a mapper, so I don't think a Duke 3D TC will be coming from me.
I have been thinking about doing a Duke 3D TC for a very long time. Unfortunately, my hands are going to be full for quite a while so I won't be able to do anything in the near future. Still, your resources will be extremely useful when/if I get around to doing a TC. Thanks.
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Xim
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Post by Xim »

That's good to know.

What I'd really like to do is a proper shrink ray and maybe even laser trip mines or a decent alternative to them.
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