Enjay wrote:I'm sure that there is a level in in Hexen2 where the only way into a castle is to jump into a catapult a bit like this one, activate it and fling yourself over the wall.
And yes, the model looks nice.
Can I ask how you (Sitters) manage to get your MD2 models looking so precise? Whenever I work with MD2s the vertexes tend to move when I save the model and what may have looked like a nice sharp point or a straight line in the modeling program turns out to be a twisted blunt mess. That's why I use MD3s for anything that requires any kind of precision.
I don't know why that is happened, I use Cinema4D with a plug-in to export to MD2, but also very much convert .Obj to MD2.
If I have a .OBJ file to convert to MD2 or MD3, I use Misfit Model 3D ( its free to download ), but you must set the skin model Dir in the menu Model/edit model meta data and set the MD2_PATH empty, then only the name of the skin comes in the model ( make a new entry and set as Name MD2_PATH and the value empty ).
I also use QME to attach the skin to the model, when you place the skin and model in the same Dir.( my documents ) then only the name of the skin comes in the model, and that's what we need.
I never have wrong conversions with this procedure, the MD2 is the same as the .Obj file