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Deimos Revisited

Posted: Thu Sep 17, 2009 22:51
by Sniper 109
Well I decided to give you guys a taste of my current wip. This is a sequel of KDiP, although this isn't a remake of e2. It has the e2 style but its a brand new map. It includes No dead ends with switches, interesting fight setups, a small puzzle, and Vanilla doom compatibility!
Now you'll probably be wondering why is the sky just red? its just a red texture and flat. Why would I do something like that? Because I want the next map to have a different coloured sky. So why not just use mapinfo? :chuckle:


Screenshots
Spoiler:
Spoiler:
Download beta:
http://www.filefront.com/14009071/deim_vb.wad

Re: Deimos Revisited

Posted: Fri Sep 18, 2009 1:48
by Whoo
There's a time when remakes need to stop being made.

Re: Deimos Revisited

Posted: Fri Sep 18, 2009 2:11
by InsanityBringer
The red sky is still stupid and a waste of time. I'd rather see the same sky on all levels rather than look at eye-destroying-255 brightness-solid colors.

Re: Deimos Revisited

Posted: Fri Sep 18, 2009 6:21
by wildweasel
Whoo wrote:There's a time when remakes need to stop being made.
He did say it's not a remake.

Re: Deimos Revisited

Posted: Fri Sep 18, 2009 6:24
by Alter
Sniper109 you really should change the sky even if it's the placeholder. It automatically makes your shots look worse to everyone because it hurts our eyes. Dude you should just change back to the original sky, it would be the best option, outside the sky issue, it does not look bad.

Re: Deimos Revisited

Posted: Fri Sep 18, 2009 12:37
by Sniper 109
Whoo wrote:There's a time when remakes need to stop being made.
Sniper 109 wrote:this isn't a remake of e2.
Read before you post. I even uploaded a demo how can you call this a remake?
InsanityBringer wrote:The red sky is still stupid and a waste of time. I'd rather see the same sky on all levels rather than look at eye-destroying-255 brightness-solid colors.
I'm going to touch up the sky it won't be as eye hurting next time.

Re: Deimos Revisited

Posted: Mon Sep 28, 2009 14:10
by PeskySaurus
hey sniper, its spriter i kinda remember you. anyways this looks sweet, but whats the story? (not that it matters much). is it like .. unvisited bases on deimos? can't wait to play though, im quite a fan of vanilla doom style (note my project using very little zdoom enhancemnts)

Re: Deimos Revisited

Posted: Fri Oct 02, 2009 0:36
by Sniper 109
Well Its not really unvisited bases on Deimos. Its just my own version of the bases. Right now I'm working on the final boss and finishing up map03. Even though I'd only have one map left to do. I'm pretty busy with other things like school, parties and shit like that. The project will likely be released around early December.

I think I remember inviting you to join the Doom64 II project, but unfortunately I was put into purgatory so I can't check my PM's on skulltag.