Awesome idea!
- Pluck101
- Posts: 110
- Joined: Wed Jun 03, 2009 14:43
- Location: Sheffield Lake, Ohio
Awesome idea!
Since DRD is a community and stuff,we should all pitch in several map ideas and make a huge megawad!
Your future has become.... FORSAKEN!
- Logan MTM
- Posts: 179
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Re: Awesome idea!
I'm in!
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
- Tormentor667
- Stronghold Team
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Re: Awesome idea!
Never - ever!
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: Awesome idea!
Any news on this?
If you have a (or more than one) project leader selected, I can go ahead and make some private forums and FTP space available for you, and the project leader will be able to recruit new folks and give them access to the forum.
If you have a (or more than one) project leader selected, I can go ahead and make some private forums and FTP space available for you, and the project leader will be able to recruit new folks and give them access to the forum.
- Logan MTM
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Re: Awesome idea!
I was interested.
What T667 said?
What T667 said?
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
-
- Stronghold Team
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- Joined: Fri Aug 01, 2008 23:07
- Location: Aus
Re: Awesome idea!
A megawad is not very logical, if you consider the amount of active mebers on this community willing to map. But, a episode of 9 maps called "The DRD Community Project" could get somewhere.
- Logan MTM
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Re: Awesome idea!
I'm interested but i can't be a leader because my english is very limited!
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
- Wartorn
- Posts: 21
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Re: Awesome idea!
KDiDRD
All jokes aside, I could probably help out (Not leading though), even though I don't post very much.
All jokes aside, I could probably help out (Not leading though), even though I don't post very much.
- Logan MTM
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Re: Awesome idea!
Now we're 3!
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
-
- Stronghold Team
- Posts: 210
- Joined: Fri Aug 01, 2008 23:07
- Location: Aus
Re: Awesome idea!
I will contribute a map if needed, but I would not lead as I have alot of other projects to work on.
- wildweasel
- DRD Team Admin (Inactive)
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Re: Awesome idea!
I don't really see this working too well. Maybe I'm cynical in regards to community projects, but it seems like they always end up taking too long with too small of a result.
- Logan MTM
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Re: Awesome idea!
Yes...
Like NDCP2?
Like NDCP2?
Now we're 4!StarScream2 wrote:I will contribute a map if needed...
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: Awesome idea!
Don't let anyone tell you that you can't do this.
Don't get this wrong though: it is very hard to manage a successful community project, set goals and deadlines, and motivate people - but it CAN be done. People who are saying that "this won't work" have experience in other projects where this has not been successfully done - but if you keep to your objectives, you will succeed.
Start with a project that can be done by a single person, and as you add people, let it grow from there.
Don't get this wrong though: it is very hard to manage a successful community project, set goals and deadlines, and motivate people - but it CAN be done. People who are saying that "this won't work" have experience in other projects where this has not been successfully done - but if you keep to your objectives, you will succeed.
Start with a project that can be done by a single person, and as you add people, let it grow from there.
- Logan MTM
- Posts: 179
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Re: Awesome idea!
Marry me? lol
Ok, seriously....
I had two different experiences recently, one of them with a great community project and the other with a personal project. Both well received!
So, nobody will discourage me/us to do something so easily. xD
Happy Holidays!
Ok, seriously....
I had two different experiences recently, one of them with a great community project and the other with a personal project. Both well received!
So, nobody will discourage me/us to do something so easily. xD
I'll spend most of my free time on it and show something done in January!SoulPriestess wrote:Start with a project that can be done by a single person, and as you add people, let it grow from there.
Happy Holidays!
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Re: Awesome idea!
Huge megawad is right out, this is not a huge community.
Making it a community project requires to establish some common ground. Such as:
* Base IWAD?
* Allowed resources?
* Target platform, i.e., Vanilla Doom, limit-removing, Boom-compatible, ZDoom-compatible, etc.
* Target game mode, i.e., single-player start-to-finish, single-player pistol starts, multiplayer coop, deathmatch, etc.
* Thematic elements for map design?
I mean, you won't go far if somebody provides a doom2.wad deathmatch map, somebody else a GZDoom-exclusive Hexen map, a third made a Doom 1 Eternity map full of linked portals, and a fourth made something for Doomsday/Risen3D full of models.
Making it a community project requires to establish some common ground. Such as:
* Base IWAD?
* Allowed resources?
* Target platform, i.e., Vanilla Doom, limit-removing, Boom-compatible, ZDoom-compatible, etc.
* Target game mode, i.e., single-player start-to-finish, single-player pistol starts, multiplayer coop, deathmatch, etc.
* Thematic elements for map design?
I mean, you won't go far if somebody provides a doom2.wad deathmatch map, somebody else a GZDoom-exclusive Hexen map, a third made a Doom 1 Eternity map full of linked portals, and a fourth made something for Doomsday/Risen3D full of models.