GZDoom Demos.

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solarsnowfall
Persecution Complex
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Post by solarsnowfall »

Ok, try the link again, should be taken care of.
Nuxius
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Joined: Fri Sep 02, 2005 9:15
Location: Texas

Post by Nuxius »

Yep, it works now. :)

The fog on the floor looks great; too bad it kills my frame rate. :(

Would be awesome for some kind of spooky dark forest type level. You could have swamps, bogs and the like too.
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Cutmanmike
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Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Okay it looks cool but why is this happening to my sprites?

Image
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BlazingPhoenix
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Post by BlazingPhoenix »

@Solar: you are god!! and not just in decorate.
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solarsnowfall
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Post by solarsnowfall »

I'd noticed a similar effect when shooting below the fog level, but never when shooting towards the ceiling. Perhaps this is something that should be brought to Graf's attention.
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Apothem
Posts: 113
Joined: Fri Jul 08, 2005 14:19

Post by Apothem »

that's not just in his maps either, it's a general error from Doom, I think I already made a post about it, but you might wanna check just in case.
killingblair
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Location: Oxford, PA

Post by killingblair »

Wow... That is some good mapping. :thumb:
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Cutmanmike
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Post by Cutmanmike »

Can we have the tunnel map? :)
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solarsnowfall
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Post by solarsnowfall »

When it's ready. Can't say when that'll be. All the screenshots I've posted lately are of the same map. I've been devoting all of my free time to it, but my next job contract starts in two weeks, so that should slow progress a bit.

The biggest pain about that tunnel area was scaling and panning the ceilings to line up, so that you don't get this horrible stretched texture across the top. God that was a pain.
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