GZDoom Demos.

Talk about our & your projects.
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

GZDoom Demos.

Post by solarsnowfall »

Image

Simulate geometric shapes!

While this isn't 100% supported in GZDoom yet, you can make cool stuff like bobbing spheres now!
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

Last edited by solarsnowfall on Wed Oct 12, 2005 3:23, edited 2 times in total.
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

Last edited by solarsnowfall on Sun Oct 09, 2005 21:51, edited 1 time in total.
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

Image

While it's not much to look at in a screen shot, projectiles can look pretty sweet in GZDooom with good animation and light definition.
User avatar
Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Contact:

Post by Paul »

:shock:
Outstanding.
User avatar
Soultaker
Posts: 219
Joined: Fri Sep 02, 2005 8:26
Location: Capping some zombies Gangsta Style.
Contact:

Post by Soultaker »

WOW!!! Neat shit. You must be very bored if your playing around with GZDooM.
User avatar
Apothem
Posts: 113
Joined: Fri Jul 08, 2005 14:19

Post by Apothem »

That fireball effect is but one of the many coming for the RPG engine :wink:
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

Killmur wrote:WOW!!! Neat shit. You must be very bored if your playing around with GZDooM.
Hobbies are ment to kill boredom, no? It's more of a fascination that drives me anyway.
User avatar
Phobus
Posts: 227
Joined: Sat Sep 03, 2005 11:48
Location: Orpington, Kent, England
Contact:

Post by Phobus »

Dude you were made for this port :shock:
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

I can't seem to see the fog on that one wad. Good stuff though.
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

Cutmanmike wrote:I can't seem to see the fog on that one wad. Good stuff though.
Really wich one? Can you name the wad?
Nuxius
Posts: 106
Joined: Fri Sep 02, 2005 9:15
Location: Texas

Post by Nuxius »

The one in the second post that has the blue teleporter type thing in it.

I think you uploaded a older version of it on accident.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

solarsnowfall wrote:
Cutmanmike wrote:I can't seem to see the fog on that one wad. Good stuff though.
Really wich one? Can you name the wad?
insanotest.wad
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

You just see the floor and nothing else?
Nuxius
Posts: 106
Joined: Fri Sep 02, 2005 9:15
Location: Texas

Post by Nuxius »

Everything can be seen but the fog on the floor.

I'm pretty sure you did it with extra floors, and the only extra floor control sectors that are in the wad are the ones for the teleporter type thing. Which leads me to believe you uploaded a older version of it on accident.
Post Reply

Return to “Projects”