Madrealm -- Cel shading? In my doom?!

Talk about our & your projects.
User avatar
Kirbonium Tetroxide
Posts: 10
Joined: Fri Nov 18, 2011 4:26
Location: MARAUDER Map03

Madrealm -- Cel shading? In my doom?!

Post by Kirbonium Tetroxide »

I got incredibly bored last night and decided to start playing with cel shading weapons after reading the creepypasta "GhostHouse.exe" and observing the Shotgun in the screenshots-- and the weapons just kept coming, and with them, ideas, ideas for monsters and textures. I intend on having the most outrageously ridiculous mod ever made-- using cel shaded stuff and making it in the vein of humorous shooters ala Serious Sam and Duke Nukem. Any ideas to add on?

NOTE: One thing you'll notice about these weapons-- one, they're the same color in most cases, two, you can tell what weapon the majority of the weapons were based around, three, they have no hands, and four, they're all ms paint'd. I really don't care for looks right now-- I'll vary up colors, sure, but I want these weapons to play better than they look. I'm a firm gameplay > graphics kind of guy. (Besides, I kinda suck at this sort of thing.)

Weaponry

Shovel (Sprited)
Sledgehammer
Fireman's Axe

"Hartbreaker 9mm" Pistol (Sprited)
Fire/Alt-Fire mode: Single Shot/Fire Bullets
Spoiler:

"Hartbreaker and Hometrasher" Dual Pistols (Sprited)
Fire/Alt-Fire mode: Dual Shot/Fire Dual Shot
Spoiler:

"Thunderbringer" Double Barrel'd Shotty (Sprited)
Fire/Alt-Fire mode: 12 Pellet Shot/6 Pellet delay shot (2)
Spoiler:

"Thunderbringers" Dual Double Barrels (Sprited)
Fire/Alt-Fire mode: 24 Pellet Shot/6 Pellet delay shot (4)
Spoiler:

"Slamback" Combat Shotgun (Sprited)
Fire/Alt-Fire mode: 18 Pellet Shot/18 Fire Pellet Shot
Spoiler:

"Four Hole Punch" SMG (Sprited)
Fire/Alt-Fire mode: Fully Automatic/Fire Bullet Automatic
Spoiler:

"Four Hole Punches" Dual SMGs (Sprited)
Fire/Alt-Fire mode: Dual Fully Automatic/Fire Bullet Automatic
Spoiler:

"Chicago Staplegun" Tommy Gun (Sprited)
Fire/Alt-Fire mode: Four Round Burst Fire/Four Round Fire Bullet Burst
Spoiler:

"Chicago Stapleguns" Dual Tommies (Sprited)
Fire/Alt-Fire mode: Dual Four Round Burst/Dual Four Round Fire Bullet Burst
Spoiler:

Firecracker Crossbow
Firecracker Mortar
Flamethrower
Circular Saw Shooter
Artifact 11
Pocket Rocket
Fission Grenade
Acid Flask

Monsters

Obligatory Zombies
Flamethrower Zombies (like literal, shambling corpses with flamethrowers replacing an arm)
Terracadavres (Zombies stuck in the ground, attack ala Starcraft Brood War's Lurkers)
Cybernetic Zombies
Paramilitary Chickens (Chickens with guns. We're doomed.)
Tank Pigs (Pigs with Firecracker weapons.)
Pig Jockeys (Chickens riding pigs. This is so bizarre xD)
Plasmarachs (Spiders that spit lasers that AREN'T Arachnotrons)
Warmechs
User avatar
Kirbonium Tetroxide
Posts: 10
Joined: Fri Nov 18, 2011 4:26
Location: MARAUDER Map03

Re: Madrealm -- Cel shading? In my doom?!

Post by Kirbonium Tetroxide »

I've been hella busy lately adding a little personality to these weapons, worry not, friends! Your faithful cel shading maniac hasn't given up on this project yet xD
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Madrealm -- Cel shading? In my doom?!

Post by Tiger »

I know this is just my personal opinion, but this is not really in my taste. Regardless - good luck with your project!
Nicholas 'Tiger' Gautier
User avatar
Kirbonium Tetroxide
Posts: 10
Joined: Fri Nov 18, 2011 4:26
Location: MARAUDER Map03

Re: Madrealm -- Cel shading? In my doom?!

Post by Kirbonium Tetroxide »

Haha thanks Tiger. I know you-- you're into that next level hyper realistic stuff anyhow, I could hardly believe when you showed me TGRDM01 that that was actually a Doom map.
Post Reply

Return to “Projects”