[LAUNCHED] Cursed Maze

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ibm5155
Posts: 152
Joined: Tue Oct 25, 2011 13:05

[LAUNCHED] Cursed Maze

Post by ibm5155 »

If you die playing this mod/game, it's not my fault to scare your soul

UPDATED 21/08/2012
Click here to download

Scientists were experimenting with teleports and just use you as guinea pig human, but they did not expect the one-dimensional tunnel teleport from the scientists intersects with another tunnel, but by the scientists are trainees, and wasn´t legally allowed to work with high end technologies, they overheated the machine and couldn´t take you out from there at time...
some details

[spoiler]New enemies:YES
New graphics:YES
New music:YES
New sounds:YES
Multiplayer:NO

Time to finish:1 month+5-6 days for fixing and adding somethings
Programs used:Doom Builder 2,GZDoom Builder 1.12b, Slade3, XWE, Audacity, Paint, PhotoShop.[/spoiler]

And the credits
[spoiler]MUSIC COMPOSERS
ray
Monolith

SOUND EFFECTS
daveincamas
NoiseCollector
farbin
ibm5155
perkristian
Slave2theLight
sandyrb
greyseraphim

TEXTURE EDITOR
harryboam
DaniJ
LStanley
Chilvence
Id Software
VALVE
ibm5155
sneak peek
HerbertBoland

DECORATE HELPER
Ravick

Doom/Id Tech 1 CREDITS

PROGRAMMERS: John Carmack, John Romero, Dave Taylor
ARTISTS: Adrian Carmack, Kevin Cloud
DESIGNER: Sandy Petersen
LEVEL DESIGN: Sandy Petersen John Romero American Mcgee
BIZ Jay Wil
SOFTWARE SUPORT: Shawn Green, American Mcgee

ZDOOM/GZDOOM CREDITS:
Gez
Randy Heit
Graf Zahl
Blutz3
Bernd Kreimeier
Raven Software
Christoph Oelckers
Chi Hoang / Team TNT
Lee Killough
Martin Collberg
Sebastien Bacquet
Greg Lewis[/spoiler]

Have fun with the survival, and post your experience here ^^

PS:this don´t use doom2, and yes freedoom modified!!! (just renamed to doom2.wad for gzdoom find it)

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