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Re: New R3D map

Posted: Thu Dec 07, 2017 16:48
by sitters
Robo monster with a link to doom2

[spoiler]Image[/spoiler]

Re: New R3D map

Posted: Fri Dec 08, 2017 11:05
by sitters
And a soldier

[spoiler]Image[/spoiler]

Re: New R3D map

Posted: Fri Dec 08, 2017 12:24
by Enjay
Those look amazing. I love the robo-pinky.

Re: New R3D map

Posted: Fri Dec 08, 2017 15:02
by Rex Claussen
Yes, Robin-Pinky is a nice wink-and-nod. Very witty.

Soldier is good too.

Re: New R3D map

Posted: Thu Jan 04, 2018 1:18
by hawkwind
Nice work sitters. I should check here more often ...

Re: New R3D map

Posted: Sun Feb 18, 2018 16:54
by sitters
Update :

On this moment implementing monsters in the game.

Also a new robot monster ( rocket launcher ).

[spoiler]Image[/spoiler]

Re: New R3D map

Posted: Mon Feb 19, 2018 16:04
by Rex Claussen
Nice-looking model, as always.

All the curved surfaces are smooth, even the wheels. Must be polygon-heavy.

Re: New R3D map

Posted: Tue Feb 20, 2018 15:37
by sitters
Yeah, 2200 tris

Re: New R3D map

Posted: Wed Feb 21, 2018 13:01
by Bitcohen
Sitters,thet amazing work done.
Can not wait to see in the game,your development.
Keep going.
Regards Bitcohen

Re: New R3D map

Posted: Fri Mar 02, 2018 15:54
by sitters
The last mechanical monster.


[spoiler]Image[/spoiler]

Re: New R3D map

Posted: Mon Mar 05, 2018 16:53
by Rex Claussen
That is excellent, Willem!

But "monster"? "Monstrosity", maybe :wink:

Re: New R3D map

Posted: Mon Mar 19, 2018 16:57
by sitters
Another enemy

[spoiler]Image[/spoiler]

Re: New R3D map

Posted: Mon Mar 19, 2018 17:09
by sitters
And another

[spoiler]Image[/spoiler]

Re: New R3D map

Posted: Tue Mar 20, 2018 0:03
by Enjay
Looking good, as ever. Interesting stuff indeed. Will it be 100% its own scenario with no Doom elements or is it a mixture?

Re: New R3D map

Posted: Tue Mar 20, 2018 8:29
by sitters
Enjay wrote: Tue Mar 20, 2018 0:03 Looking good, as ever. Interesting stuff indeed. Will it be 100% its own scenario with no Doom elements or is it a mixture?
Thanks, Its a total conversion there are no doom elements.
The map is 100% scripted, so far 160 scripts for action and puzzle.