- Textures [revision: 1116]
- The entire texture database that is available in the TGRDM3 project
TGRDM3 Resources
Moderator: TGRDM3 Team
- Tiger
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TGRDM3 Resources
Listed below is the resources required to view maps that are ready for testing and are not 'bare-metal' or 'Map Skeleton'.
Last edited by Tiger on Sat Oct 18, 2014 0:45, edited 3 times in total.
Nicholas 'Tiger' Gautier
- Tiger
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Re: TGRDM3 Resources
Updated the texture database to revision 968
Code: Select all
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r968 | tiger | 2014-07-16 14:15:34 -0500 (Wed, 16 Jul 2014) | 1 line
Added textures from crudream, DOOMNOIR, pptex, and REQUIEM. In addition, the proper documentation has been added and updated.
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Nicholas 'Tiger' Gautier
- Tiger
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- Joined: Thu Feb 25, 2010 3:44
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Re: TGRDM3 Resources
I have uploaded a new texture package which only includes a few changes:
- Added the ANIMDEF's lump
- Changed the algorithm type of the archive file to LZMA; this will be compatible with ZDoom 2.5.0 (Zandronum)
Nicholas 'Tiger' Gautier
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
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Re: TGRDM3 Resources
I have uploaded a new texture package which only includes the following changes:
- Added two new Wall Camera's that are longer than 128x128 standard scale. These additions will fit more natively to the target line without having to stretch the texture via UDMF. These additions are specifically for the map Abandoned Misery.
Nicholas 'Tiger' Gautier
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
- Location: United States
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Re: TGRDM3 Resources
I have uploaded a new texture package which includes the following changes [r1116]:
- Added one new texture; TIGER.png
Nicholas 'Tiger' Gautier