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[TGRDM3 0.3a]FPS: TGRDM01 FPS Nightmare

Posted: Sun Dec 04, 2011 10:22
by Tiger
This has been known for awhile, however from my older system, I did not do much to improve the situation since this map would literally bring the computer to the ground crawling slowly. (Literally, I mean really literally!)

Intel 915G (333 MHz Integrated / P4 HT (two Alth) 3.00 GHz)

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ATI Radeon HD 5700 Series (850 MHz PCIe2 / i5-750 2.67 GHz)

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This is most likely connected to this bug.

File Name: TGRDM3_Alpha
File Version: 0.3a
Skulltag Version: SkullTag 0.98c Alpha (and earlier)
Bug Reproducible: -
Level Number: TGRDM01

Re: [TGRDM3 0.3a]FPS: TGRDM01 FPS Nightmare

Posted: Sun Dec 04, 2011 10:23
by Tiger
GZDoom Bench information. I know consider this to to be the most laggiest map I have ever created!

Code: Select all

Map tgrdm01: "Blood Stone",
x = -7069.5280, y = 1893.0193, z = 941.5627, angle = 329.2383, pitch = 5.4932
Walls: 9892 (0 splits, 1291 t-splits, 39797 vertices)
Flats: 3270 (8504 primitives, 40982 vertices)
Sprites: 18244, Decals=0, Portals: 4
W: Render=7.441, Split = 0.000, Setup=2.884, Clip=2.940
F: Render=16.825, Setup=0.788
S: Render=26.204, Setup=7.379
All=75.433, Render=90.357, Setup=15.352, BSP = 1.357, Portal=2.176, Finish=0.520
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
11 fps

Re: [TGRDM3 0.3a]FPS: TGRDM01 FPS Nightmare

Posted: Mon Jul 23, 2012 7:55
by Tiger
As of revision 618, this map is now considered rejected and no longer active. Thus, and as an effect, this bug report is now closed.