Hacx 2.0 IWAD [r61]

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Ghostbreed
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Re: Hacx 2.0 IWAD [r61]

Post by Ghostbreed » Mon Apr 21, 2014 12:10

Is this dead? :c

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NeuralStunner
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Re: Hacx 2.0 IWAD [r61]

Post by NeuralStunner » Wed Apr 23, 2014 16:54

In a word: Not at all.

I know Cage in particular has been busy using his art talents for a commercial game (I.E. getting paid for it which is nice) and I don't think anybody has heard from mappers in a long time. Times like these, Xaser tends to bounce around to other projects. (One time, we found him on top of a mountain in Tibet. We had to borrow a helicopter and several pounds of cantaloupe to coax him in.)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs

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Ghostbreed
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Re: Hacx 2.0 IWAD [r61]

Post by Ghostbreed » Wed Apr 23, 2014 17:17

Oh phew! It's a normal thing then...

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Cage
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Re: Hacx 2.0 IWAD [r61]

Post by Cage » Sat Apr 26, 2014 13:12

I'm working on enemies, behind the scenes. I think it's one of the toughest and most time consuming assets of this project, and it requires me to learn new stuff too, so this is taking a while, sorry.

Also personal real life stuff going in the way of the actual cool stuff ;_;

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Ghostbreed
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Re: Hacx 2.0 IWAD [r61]

Post by Ghostbreed » Sat Apr 26, 2014 22:46

Don't be sorry Cage, take all the time you need.

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.+:icytux:+.
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Re: Hacx 2.0 IWAD [r61]

Post by .+:icytux:+. » Mon May 05, 2014 13:52

I would definitely want to keep working on the mapping for this here aswell but atm I'm serving in the military and do not have time at all to do any mapping of any sort. But my service is done 19th june so after that again I'll be having time as soon as I've gotten my feet on the ground again.

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VGA
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Re: Hacx 2.0 IWAD [r61]

Post by VGA » Tue Jun 17, 2014 7:45

I would like to drop a post for support here, since I'm going through the 1.2 version.

These are going to be brand new maps, right ?

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pikmintaro
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Re: Hacx 2.0 IWAD [r61]

Post by pikmintaro » Sat Jul 05, 2014 9:05

So what is the current status of the game? are people still working on it? I know that the game is free and they are making it on their free time, but I would like to know if it's still being worked on.

Right now I'm hoping that they can at least finish the GENIE boss (I think I saw a sprite of it on here.) and fix some of the missing textures on the Cyberspace levels, this is one of my favorite DOOM conversions (Maybe my top favorite actually.) so I'm hoping it hasn't been abandoned.

Hacxor
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Re: Hacx 2.0 IWAD [r61]

Post by Hacxor » Sun Jan 25, 2015 18:47

Hey! I too haven't heard anything of what is currently up with the game...can't wait to see the final game! So how's the development now?

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Re: Hacx 2.0 IWAD [r61]

Post by Blzut3 » Mon Jan 26, 2015 21:14

It has been on the back burner for awhile now.

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pikmintaro
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Re: Hacx 2.0 IWAD [r61]

Post by pikmintaro » Tue Feb 03, 2015 6:01

Blzut3 wrote:It has been on the back burner for awhile now.
Thanks for the response! I know that the people making it are doing this for free so I don't expect them to make it a priority, but I just like to know the status, I just hope that at the very least they could add in the boss sometime in the future.

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Cage
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Re: Hacx 2.0 IWAD [r61]

Post by Cage » Fri Feb 20, 2015 19:17

As much as free time let's me, I'm pretty actively working (Like actually having some progress every week, not just on-off), I'm working on the biggest hurdle of the project - enemy sprites.

I've finished the Thorn thing remake (the red spidery thing) and I'm almost finished with the Mechamaniac. More will follow. :)

Don't expect any big news anytime soon, but I'm doing my best to push the project graphically - I've made it the only game project I'm working on my free time since the last two months of the previous year, and I think I've already made more progress than the year before to be honest.

Keep up the good spirits but be patient as well. :) We really appreciate your support!

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VGA
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Re: Hacx 2.0 IWAD [r61]

Post by VGA » Thu Mar 12, 2015 22:07

Nice, when the assets are complete then mapping can really pick up! :bfg:

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