MAP06: Digi-Ota (Remastered)

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Xaser
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Re: MAP06: Digi-Ota (Remastered)

Post by Xaser » Mon Jul 02, 2012 3:23

Holy portals, Batman!

ImageImage

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Cage
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Re: MAP06: Digi-Ota (Remastered)

Post by Cage » Tue Jul 24, 2012 16:30

BUGS!
Image

And you've used the sign that says "shopping" for the subway etrance. I'll make a subway/transport one :P

Other than that: I FUCKING LOVE THIS MAP

EDIT:

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The same kind of bug - this time in Protean Cybex

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Xaser
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Re: MAP06: Digi-Ota (Remastered)

Post by Xaser » Wed Jul 25, 2012 2:54

Huh -- looks like bizarre node-building issue that I'm not seeing on my end. I'll have to put on my top hat and investigate. Thanks for the kind words, too, French as they may be. :P



also... SHOPPING FOR TRAINS! 50% off if you purchase immediately!

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NeuralStunner
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Re: MAP06: Digi-Ota (Remastered)

Post by NeuralStunner » Wed Jul 25, 2012 6:42

Xaser wrote:Thanks for the kind words, too, French as they may be. :P
Actually, the historic French would have noted:
Cage wrote:I FORNICATING LOVE THIS MAP
It's the Norman French who decided good earthy Saxon words like "eat" (*GASP* SUCH PROFANITY FROM MY FINGERTIPS!) were unfit to speak. A few of those old taboos are still around today, for some shi- uh, manurey reason.


I will be sure to try this out a bit soon, with whatever settings are needed to avoid those enjoyment-stopping visual glitches.

Though I suspect Cage's textures are just so awesome, the whole map thinks it ought to just chill out anywhere it likes. Kind of can't blame it. ;)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
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cybdmn
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Re: MAP06: Digi-Ota (Remastered)

Post by cybdmn » Wed Jul 25, 2012 6:52

I had issues like this while playing around with some mapping for Doom. To fix these, i ended looking for the sectors wich causes the error, delete and rebuild. :-/

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