Cage's sprites

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Gez
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Re: Cage's sprites

Post by Gez » Fri Aug 31, 2012 17:02

Oh man. A variant of the Heretic pod generator called a Spam Generator. Just creates a bunch of useless files that take up space. You delete (destroy them), new ones are instantly spawned, with a *spamspamspam* sound. :D

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Cage
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Re: Cage's sprites

Post by Cage » Sat Sep 01, 2012 12:45

Phew, final uzi frame done. They may get some tweak later on but they're good to go IMO in case those won't happen - at least the gun's look is consistent during the animation.

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Xaser
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Re: Cage's sprites

Post by Xaser » Sat Sep 01, 2012 17:18

Whoop! Uzi looks great! The improvement's pretty drastic -- it indeed looks like the same weapon all the way through. :)

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Re: Cage's sprites

Post by Cage » Tue Sep 04, 2012 13:45

Image

Finished! In the next episode - replacement for the ugliest of the ugly (Yes, D-MAN, I am talking about you!)

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Re: Cage's sprites

Post by Cage » Tue Sep 04, 2012 23:00

WIP-y

Image

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Xaser
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Re: Cage's sprites

Post by Xaser » Wed Sep 05, 2012 0:53

Holy whoa -- now that's just damn good, sir. Beats the ever-loving mega-hell out of the original. :D

Damn. You keep this up and we might actually finish the darn thing. P:

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Enjay
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Re: Cage's sprites

Post by Enjay » Wed Sep 05, 2012 23:06

Wow! Just wow!

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Re: Cage's sprites

Post by cybdmn » Sat Sep 08, 2012 14:40

Epic.

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Cage
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Re: Cage's sprites

Post by Cage » Tue Sep 18, 2012 19:50

Genie spawn done and dropped.

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Cage
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Re: Cage's sprites

Post by Cage » Wed Sep 19, 2012 16:11

Starting up:

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Cage
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Re: Cage's sprites

Post by Cage » Tue Sep 25, 2012 23:08

Thought I'll be able to get more out of the original sprite, but no luck - same case as with Buzzer. I've ended up redrawing most of the stuff.

Image

Sorry for the slow progress.

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Xaser
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Re: Cage's sprites

Post by Xaser » Wed Sep 26, 2012 0:44

No worries at all -- it's coming along quite well, I'd say! True to the original, but muuuuuch clearer in detail. ;D

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Re: Cage's sprites

Post by Mike12 » Wed Sep 26, 2012 15:27

That looks incredible! You really do have a good eye for detail and style consistency:

I'm not sure if it will be any help to you, but here's the two frames I was working on back when I was screwing around with that enemy. I kinda got stuck in a jam pretty fast when I came to the realization that I wasn't sure how I would make the walking animation look like actual walking and not the 'Thriller' dance:
AndyAndroidsFunkAdventures.png
AndyAndroidsFunkAdventures.png (6.2 KiB) Viewed 2599 times

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Cage
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Re: Cage's sprites

Post by Cage » Thu Sep 27, 2012 13:55

Image

Any thoughts? I've actually barely started to learn how to animate, to be honest :|

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Gez
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Re: Cage's sprites

Post by Gez » Thu Sep 27, 2012 14:28

I think the upper body moves too much. It's a robot; its movements should look a bit robotic.

Here the basin and lower part of the torso seem to stay perfectly still; but it's swinging its metal pectorals like it was trying to see if its milkshake can bring all the boys to the yard.

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