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Cage's sprites
Posted: Thu Apr 19, 2012 0:30
by Cage
I should be back on track. Hopefuly for a while
Thread for whatever sprite related stuff I'm doing.
Objects: revamped spikes and a propane tank to replace the nitro-thing which was butt-ugly
And my current WiPs:
Since the Buzzer's pretty much symetrical, most work would be with the frames where it's tilted.
Uzi revamp. Hacx weapons are most likely pixelled over model rips, and the reload frames havent seen enough of this "treatment"
Essentially the same I've did with the Taser, except the model here isn't as true to the standby frame, so essentially it's me painting over a new uzi
Already finished the previous frame
Re: Cage's sprites
Posted: Thu Apr 19, 2012 19:27
by Xaser
Just added the spikes and nitro barrel to the wad. Much improved, sir.
First time I've seen the Buzzer -- looks real nice, I must say! Might need a bit more definition on the spike facing the player, but otherwise it's good stuff.
Re: Cage's sprites
Posted: Fri Apr 20, 2012 1:21
by Cage
Further work on the Buzzer
Does he actually do anything in the moving animations? It looks like it's spinning only.
Re: Cage's sprites
Posted: Fri Apr 20, 2012 3:01
by Xaser
Actually, he does indeed appear to just spin in the idle/moving frames. You can probably get away with skipping rotations for those and just opt instead for a smoother spinning animation (3 or 4 frames perhaps). That'd cut down on a bit of work.
Doesn't look right without the third claw, though. Unless you just haven't drawn it in yet.
Re: Cage's sprites
Posted: Fri Apr 20, 2012 18:14
by Cage
Haven't drawn. Guess I shouldnt post that many WiP pictures
Two basic frames done:
guess it's in-between frames next.
Re: Cage's sprites
Posted: Fri Apr 20, 2012 20:21
by Paul
Lookin good there!
Re: Cage's sprites
Posted: Fri Apr 20, 2012 20:32
by Enjay
Excellent. A dramatic improvement on the original. I can actually see what it is supposed to look like - which is more that I ever really could with the original sprite.
Re: Cage's sprites
Posted: Tue Apr 24, 2012 21:13
by Blzut3
Cage wrote:Does he actually do anything in the moving animations? It looks like it's spinning only.
I'm sure you already decided what you're doing by now, but looking at the original frames it appears it spins, but the spikes remain fixed. I don't know if anyone would really notice if it was replaced with a set of single direction sprites though.
Re: Cage's sprites
Posted: Tue Apr 24, 2012 22:06
by NeuralStunner
I think it'd look neat if the body remained fixed, but the blades spun.
Re: Cage's sprites
Posted: Wed Apr 25, 2012 22:42
by Cage
NeuralStunner wrote:I think it'd look neat if the body remained fixed, but the blades spun.
Currently looks like this:
Hope it works ok, I'm not that much of an animator
Re: Cage's sprites
Posted: Wed Apr 25, 2012 23:55
by Enjay
I think that what is there looks good, very good, but the head could do with a 45 degree angle. The jump between the two head positions looks too stark to me.
Re: Cage's sprites
Posted: Thu Apr 26, 2012 0:07
by Cage
The tilted head is there only for preview purposes, I plan on making the spikes animate only, the head tilt is for the diagonal view (A2 etc frames)
Re: Cage's sprites
Posted: Thu Apr 26, 2012 2:49
by Xaser
Not bad at all! Really liking how the claws are moving. Keep it up, sir.
Re: Cage's sprites
Posted: Thu Apr 26, 2012 3:53
by NeuralStunner
Awesometastic!
This project is really kicking DooM's ass.
Re: Cage's sprites
Posted: Thu Apr 26, 2012 9:42
by Enjay
Cage wrote:The tilted head is there only for preview purposes, I plan on making the spikes animate only, the head tilt is for the diagonal view (A2 etc frames)
Ah, OK, understood. In that case it will look fine. The blades animation is great.