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ECWolf 1.1.1 Released

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom. [Home]

ECWolf 1.1.1 Released

Postby Blzut3 » Sun Dec 23, 2012 21:04

A few game breaking bugs were discovered (I would like to give a shout out to BaronOfStuff for finding most of these bugs) in the last version as well as inconsistencies in the save loading code. As a result, ECWolf 1.1.1 is now available. Head to the downloads page to get the update.

Here's the changelog for this version:
  • Fixed: Load game menu read from ./ instead of AppData where the files were saved (unless overridden by --savedir)
  • Fixed: ECWolf would overwrite saves for other iwads.
  • Fixed: Ubermutant death animation was wrong.
  • Fixed: Monster AI was clipped improperly as the destination was shifted too early.
  • Fixed: The End game option would lead to an infinite loop.
  • Fixed: At times, the spear of destiny mission packs would load Spear of Destiny multiple times.
  • Fixed: Pathing monsters which collide with other monsters lost their hearing and sight.
  • Fixed: Some mutant/gun bat frames were named incorrectly in Spear of Destiny and the mission packs.
  • Fixed: BJ victory spin stopped working.
  • Added a MoveBob property to the cfg file in case the user wishes to turn it off.
Blzut3
Dev Builds Team
 
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