Mods for ECWolf?
Moderator: Blzut3
-
- Posts: 9
- Joined: Wed Jun 11, 2014 3:32
Mods for ECWolf?
I was wondering if there were any mods for ECWolf or if there was a place that had a list of all the mods for ECWolf. I noticed on the main page for the source port there was a video that showed Operation Serpent, but wanted to know if there were more.
-
- Developer
- Posts: 491
- Joined: Sun Jan 24, 2010 22:21
Re: Mods for ECWolf?
Operation Serpent is in development (that's why there's a notice right below the video about that).
Here are the mods I'm aware of:
http://maniacsvault.net/ecwolf/files/mods/ahitler.zip
http://maniacsvault.net/ecwolf/files/mo ... raeber.zip
http://forum.zdoom.org/viewtopic.php?p=765339#p765339
Here are the mods I'm aware of:
http://maniacsvault.net/ecwolf/files/mods/ahitler.zip
http://maniacsvault.net/ecwolf/files/mo ... raeber.zip
http://forum.zdoom.org/viewtopic.php?p=765339#p765339
-
- Posts: 4
- Joined: Sat Jun 28, 2014 17:38
Re: Mods for ECWolf?
is it possble to start wolfenstein 3d on steam whit out going to the folder there the game is and drag the totengraeber.pk3 to the dosbox i see i get a another window when i start the expansion pack for wolfenstein 3d
-
- Developer
- Posts: 491
- Joined: Sun Jan 24, 2010 22:21
Re: Mods for ECWolf?
You can add files to the additional launch parameters.
-
- Posts: 4
- Joined: Sat Jun 28, 2014 17:38
Re: Mods for ECWolf?
how??? becase i have download the techdemo12.pk3 <-- this one i like a lot this one here does not work techdemo_ep1.pk3 and i have also thise 2 totengraeber.pk3 <-- this one is hard but fun and this one is the last ahitler.pk3 is there more mods too this ecwolf or is it all????Blzut3 wrote:You can add files to the additional launch parameters.
- Attachments
-
- this is what i see when i start the expansion pack of wolfenstein 3d
- ecwolf.png (33.79 KiB) Viewed 2005 times
-
- Developer
- Posts: 491
- Joined: Sun Jan 24, 2010 22:21
Re: Mods for ECWolf?
Right click->Properties->General->Set launch options. In theory you can just specify the full path to the files you want to load there and it should work. The usual caveats with having spaces in file names and stuff like that would apply though.
Those are all the mods I'm aware of. For the tech demo expansion pack you need to load the original techdemo pk3 first and then the expansion pack. Dragging and dropping both files should work, but the command line is safer. I do know there's an issue with the the expansion pack crashing the 64-bit SDL_mixer though.
Those are all the mods I'm aware of. For the tech demo expansion pack you need to load the original techdemo pk3 first and then the expansion pack. Dragging and dropping both files should work, but the command line is safer. I do know there's an issue with the the expansion pack crashing the 64-bit SDL_mixer though.
-
- Posts: 4
- Joined: Sat Jun 28, 2014 17:38
Re: Mods for ECWolf?
i have it on steam and is it inside the steam i need to do that????Blzut3 wrote:Right click->Properties->General->Set launch options. In theory you can just specify the full path to the files you want to load there and it should work. The usual caveats with having spaces in file names and stuff like that would apply though.
Those are all the mods I'm aware of. For the tech demo expansion pack you need to load the original techdemo pk3 first and then the expansion pack. Dragging and dropping both files should work, but the command line is safer. I do know there's an issue with the the expansion pack crashing the 64-bit SDL_mixer though.
is there any way to get them inside the picture i did take too show you??
-
- Developer
- Posts: 491
- Joined: Sun Jan 24, 2010 22:21
Re: Mods for ECWolf?
No there's no way to make the mods appear on that list.
-
- Posts: 4
- Joined: Sat Jun 28, 2014 17:38
Re: Mods for ECWolf?
i did try on steam that but i am unsrue if this is for steam or not becase i have it on steamBlzut3 wrote:Right click->Properties->General->Set launch options. In theory you can just specify the full path to the files you want to load there and it should work. The usual caveats with having spaces in file names and stuff like that would apply though.
Those are all the mods I'm aware of. For the tech demo expansion pack you need to load the original techdemo pk3 first and then the expansion pack. Dragging and dropping both files should work, but the command line is safer. I do know there's an issue with the the expansion pack crashing the 64-bit SDL_mixer though.
but those mods are awsome
the only thing i did see work was drag an drop