About Mapping

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
[Home] [Download] [HG builds (Win)] [HG builds (Mac)] [Wiki] [Repo]

Moderator: Blzut3

RetroWolf92
Retro Gamer + Wolfenstein 3D 1992 = RetroWolf92
Posts: 20
Joined: Mon Mar 02, 2015 20:48

About Mapping

Post by RetroWolf92 » Mon Mar 02, 2015 20:54

I'm nobody new when it comes to Wolfenstein 3D, Doom, or any sourceports for the both. Same goes for mapping---Well, at least for Doom. My question is how to I make maps for ECWolf? Do I use a Wolf3D map editor (e.g. ChaosEdit) and load the map like I would a PWAD for Doom?

Blzut3
Developer
Developer
Posts: 405
Joined: Sun Jan 24, 2010 22:21

Re: About Mapping

Post by Blzut3 » Mon Mar 02, 2015 21:51

Wolf3D map editor. WDC or HWE are recommended since they can export into a format suitable for putting into a wad/pk3 for ECWolf, but you can load a gamemaps file with ECWolf just fine.

Post Reply

Return to “ECWolf”