THEY'VE ARRIVED....

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
[Home] [Download] [HG builds (Win)] [HG builds (Mac)] [Wiki] [Repo]

Moderator: Blzut3

User avatar
AstroCreep
Posts: 90
Joined: Thu Jan 08, 2015 5:26
Location: Fort Wayne, Indiana, United States
Contact:

THEY'VE ARRIVED....

Post by AstroCreep »

Image


Brought to you by Bloboid Image
User avatar
AstroCreep
Posts: 90
Joined: Thu Jan 08, 2015 5:26
Location: Fort Wayne, Indiana, United States
Contact:

Re: THEY'VE ARRIVED....

Post by AstroCreep »

COMING SOONER THAN LATER!

WITH LASERS!

and on a side note

HERE'S SOME SCARY FEMALE NAZI GUARDS!
(I'd hit)
Image
Last edited by AstroCreep on Mon Jun 15, 2015 2:57, edited 2 times in total.
Blzut3
Developer
Developer
Posts: 491
Joined: Sun Jan 24, 2010 22:21

Re: THEY'VE ARRIVED....

Post by Blzut3 »

Tags work for me:
Edit: Removed example since it's taken care of now.
User avatar
AstroCreep
Posts: 90
Joined: Thu Jan 08, 2015 5:26
Location: Fort Wayne, Indiana, United States
Contact:

Re: THEY'VE ARRIVED....

Post by AstroCreep »

Hmmm wonder what I did wrong
User avatar
Enjay
Developer
Developer
Posts: 4723
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: THEY'VE ARRIVED....

Post by Enjay »

Youtube tags should look like this:

Code: Select all

[youtube]mwDoe9mtmUg[/youtube]
With this result:
Edit by Blzut3: Taken care of now.
User avatar
AstroCreep
Posts: 90
Joined: Thu Jan 08, 2015 5:26
Location: Fort Wayne, Indiana, United States
Contact:

Re: THEY'VE ARRIVED....

Post by AstroCreep »

Fixed. We should prob delete all these doubles lol
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: THEY'VE ARRIVED....

Post by Gez »

It'd be interesting if you had to use different weapons. Throwing non-lethal food pellets at animals to make them sleep, and using lethal weapons against the invaders to kill them. With penalties if you get it wrong and kill an animal or feed an alien.
User avatar
AstroCreep
Posts: 90
Joined: Thu Jan 08, 2015 5:26
Location: Fort Wayne, Indiana, United States
Contact:

Re: THEY'VE ARRIVED....

Post by AstroCreep »

That it would be, but I am still an amateur to this decorate stuff lol. So instead, I'm going to explain it away with the animal feed being corrosive to the aliens and the laser rifle having a nifty "stun" setting
Blzut3
Developer
Developer
Posts: 491
Joined: Sun Jan 24, 2010 22:21

Re: THEY'VE ARRIVED....

Post by Blzut3 »

It's OK, ECWolf isn't yet capable of that any way. (Really need to get around to adding damage type support. It has been high on the to-do list for awhile now, but not high enough apparently.)
User avatar
AstroCreep
Posts: 90
Joined: Thu Jan 08, 2015 5:26
Location: Fort Wayne, Indiana, United States
Contact:

Re: THEY'VE ARRIVED....

Post by AstroCreep »

I'm not gonna lie, I can't wait for that feature. Burning death frames or GTFO
User avatar
AstroCreep
Posts: 90
Joined: Thu Jan 08, 2015 5:26
Location: Fort Wayne, Indiana, United States
Contact:

Re: THEY'VE ARRIVED....

Post by AstroCreep »

Image
Image
Seems like the only way to destroy it is from within...

Screenshota from 1st boss level
OtterSlinger
Posts: 1
Joined: Sun Jun 28, 2015 10:58

Re: THEY'VE ARRIVED....

Post by OtterSlinger »

If you don't mind me asking, how did you make maps for Super 3D Noah's Ark?
User avatar
AstroCreep
Posts: 90
Joined: Thu Jan 08, 2015 5:26
Location: Fort Wayne, Indiana, United States
Contact:

Re: THEY'VE ARRIVED....

Post by AstroCreep »

The same way you would with Wolf. Most wolf editors also have support for Corridor 7, Blake Stone, S3DNA, and so on. I prefer WDC.
User avatar
AstroCreep
Posts: 90
Joined: Thu Jan 08, 2015 5:26
Location: Fort Wayne, Indiana, United States
Contact:

Re: THEY'VE ARRIVED....

Post by AstroCreep »

Image

#fearthebloboid
Post Reply

Return to “ECWolf”