Lump names for Mac assets?

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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AstroCreep
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Lump names for Mac assets?

Post by AstroCreep » Sun Jun 14, 2015 18:53

I've been searching all through the pk3 and I can't seem to find anything that refers to what the lump names for walls are in the Mac version. Been trying to figure out how to achieve full cross compatibility with either Mac or PC wolfenstein in a mod, and I'm pretty damn close, but I need to figure out how to rip game palettes, mac resources, and I need those lump names lol. It's just weird because there doesn't seem to be a ***map.txt for Mac at all, lol. Any chance I could get anyone to help me out a bit?

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Re: Lump names for Mac assets?

Post by Blzut3 » Mon Jun 15, 2015 7:58

https://bitbucket.org/Blzut3/ecwolf/src ... ult#cl-223

Anything not listed there is generated based on the resource number. This is because the Mac Wolf engine allows for things like custom textures and music without any real restrictions. You can find the templates by looking for the sprintf calls.

Having the names in the pk3 doesn't make a whole lot of sense since the engine wasn't used for anything else to my knowledge. Even if it was, it's likely that additional logic would be needed to genericize the code anyhow.

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Re: Lump names for Mac assets?

Post by AstroCreep » Tue Jun 16, 2015 4:59

Thanks much

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Re: Lump names for Mac assets?

Post by AstroCreep » Thu Jun 25, 2015 2:41

Image

Hmmmm.......I wonder how well it works in reverse.....

EDIT:
Image

Hmmmmm.......

by the way, how would I go about getting a file for the mac wolf palette? Would make things a bit easier.

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Re: Lump names for Mac assets?

Post by Blzut3 » Sat Jun 27, 2015 18:52

It's the same as the palette Noah uses unless I'm crazy.

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Re: Lump names for Mac assets?

Post by AstroCreep » Sat Jun 27, 2015 23:37

Image

There seem to be a few differences

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Re: Lump names for Mac assets?

Post by Poogly » Tue Jun 30, 2015 11:47

Hi!

This problem is due to a minor difference between First Encounter and Third Encounter color palette, black and white color are swapped.
Astrostein was done for the Third Encounter so you have to use corresponding binary or manually swap colors.

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Re: Lump names for Mac assets?

Post by Blzut3 » Fri Jul 03, 2015 0:46

Poogly wrote:This problem is due to a minor difference between First Encounter and Third Encounter color palette, black and white color are swapped.
Astrostein was done for the Third Encounter so you have to use corresponding binary or manually swap colors.
Yep, this is the primary difference between the 3rd encounter Mac palette and Noah as well. The only other difference being that Noah's palette was 6 bit per channel.
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