UWMF questions

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
[Home] [Download] [HG builds (Win)] [HG builds (Mac)] [Wiki] [Repo]

Moderator: Blzut3

Blzut3
Developer
Developer
Posts: 422
Joined: Sun Jan 24, 2010 22:21

Re: UWMF questions

Post by Blzut3 » Sat Jan 13, 2018 1:59

For WDC, you need to get the wl6map.txt from ECWolf and plug it into the dialog there as it says.

For your map, the only thing you're missing is to add the skill levels to the thing:

Code: Select all

thing
{
	x = 1.5;
	y = 1.5;
	z = 0;
	type = 1;
	skill1 = true;
	skill2 = true;
	skill3 = true;
	skill4 = true;
}
Then you just need to put that into a wad file with 3 entries:

Code: Select all

MAP01
TEXTMAP
ENDMAP
The first and last will be empty, you load your txt file into the TEXTMAP entry. Once you do those two things your map will load.

Now it might not be what you expect since open space is done with tile -1. Your tile 0 is a solid wall with solid color textures.

Post Reply

Return to “ECWolf”