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Nitemare3D Support? (ECWolf)

Posted: Fri Nov 24, 2017 0:32
by marek17
Nitemare3d uses a different form of map than Wolf3d.
Will you be doing support for this game?
It is now possible to edit maps through WDC editor.(import/Export)
Nitemare 3D is a very old port, the author did not publish the source code from the game.

Supports ECWOlf ACS Scripting?

Re: Nitemare3D Support? (ECWolf)

Posted: Fri Nov 24, 2017 5:06
by Blzut3
No. I'm only going to support games that used the Wolfenstein 3D engine.

Re: Nitemare3D Support? (ECWolf)

Posted: Sat Nov 25, 2017 13:44
by filipetolhuizen
Although N3D maps structure is similar to Wolf3D, it uses it's own engine which is completely different from Wolf3D engine. I'd still like to see a modern port of it. I once e-mailed David P. Grey and he told me he has no plans for releasing the source code but he *might* re-release it for modern platforms. If you use Win64 bits and have N3D for Win 3.x there are now a couple of Windows emulators that might allow it to run without setting up virtual machines.