Re: CeeJay's hi-res/enhancement patch (v.8)
Posted: Wed Mar 08, 2017 21:16
Further to the above, I think that I was trying to establish was actually prompted by messages that I'd seen in GZDoom with some mods. e.g.
That gets generated when a mod defines an actor called "Zombieman" in DECORATE and it clashes with the existing actor. So, what I was asking about was what would happen if a mod had DECORATE like this:
unlikely I know but the answer is:
But that is GZDoom and this is ECWolf, but it was the post here that retriggered a question that I'd had bubbling away in the back of my head for some time but had basically forgotten about.
Anyway, sorry for the distraction, back to actual ECWolf stuff and CeeJay's hi-res/enhancement patch...
Apologies for the huge image but, in this case, that's kind of the point. [Thank goodness that Rachael installed that cool mod for shrinking pictures]
Code: Select all
Script warning, "decorate.txt:DECORATE" line 1:
Tried to define class 'Zombieman' more than once. Renaming class to 'Zombieman@decorate.txt@DECORATE'
Code: Select all
ACTOR Zombieman : Shotgunguy
{}
ACTOR Zombieman@decorate.txt@DECORATE : Chaingunguy
{}
Code: Select all
Script warning, "decorate.txt:DECORATE" line 1:
Tried to define class 'Zombieman' more than once. Renaming class to 'Zombieman@decorate.txt@DECORATE'
Script warning, "decorate.txt:DECORATE" line 4:
Tried to define class 'Zombieman@decorate.txt@DECORATE' more than once. Renaming class to 'Zombieman@decorate.txt@DECORATE@decorate.txt@DECORATE'
Anyway, sorry for the distraction, back to actual ECWolf stuff and CeeJay's hi-res/enhancement patch...
Apologies for the huge image but, in this case, that's kind of the point. [Thank goodness that Rachael installed that cool mod for shrinking pictures]