Well, it's been a minute. Things have been a little busy here on my end, but not to worry, I'm still cranking out these mods! Noahpak is about 2 levels from being finished, but in the meantime, here are 3 classic level sets to hold you guys over!
CONFLICT IN THE FATHERLAND
Spoiler:
A conversion of BJ Rowan's 60 level replacement from 1999, this is considered one of the best early levelsets.
DIFFERENCES FROM ORIGINAL
New menu graphics (font from Executor's Tech Demo)
Includes sprites and graphics from the Sprite Fix Project by PSTrooper
All custom sprites from original CitF, with the exception of the SS Trooper from Project: Totengraeber
Thank you for packaging these old mods for ECWolf! They are extremely useful for a project I'm working on. I need to find as many 'vanilla' Wolf 3D maps as possible (preferably with no new enemies / textures / etc).
Renovation Map 21 (The Void) is confusing me, though. It uses a couple of door types (96 and 97) that need a key that there's no way to get in Wolfenstein (id apparently left the tile types around but took out the actual key type). There are also 11 unknown things, all of which are buried inside of walls. I tried opening the level in WDC but it doesn't know what they are. If your comment is correct, this level set was created long before the source was released, so I'm not sure what to make of this.
AstroCreep wrote: ↑Fri Apr 08, 2016 18:59
Well, it's been a minute. Things have been a little busy here on my end, but not to worry, I'm still cranking out these mods! Noahpak is about 2 levels from being finished, but in the meantime, here are 3 classic level sets to hold you guys over!
CONFLICT IN THE FATHERLAND
Spoiler:
A conversion of BJ Rowan's 60 level replacement from 1999, this is considered one of the best early levelsets.
DIFFERENCES FROM ORIGINAL
New menu graphics (font from Executor's Tech Demo)
Includes sprites and graphics from the Sprite Fix Project by PSTrooper
All custom sprites from original CitF, with the exception of the SS Trooper from Project: Totengraeber
IIRC the sprite fix project just fixed details like the frames where some pixels were purple instead of transparent and stuff like that. None of the code changed.