On my old 10 year old notebook computer, I'm encountering 4 visual bugs in gzdoom-x64-g2.3pre-918-g48d17f8 that I don't encounter in gzdoom-g1.10pre-1359-g6a8e60c
The computer's stats are
AMD Turion 64 X2 TL-50 processor
ATI Radeon Xpress Series integrated graphics
2GB RAM
Windows Vista Ultimate 64-bit
1 - Random walls in levels will render as white.
2.3pre-918
1.10pre-1359
2 - The texture that surrunds the the status bar renders as white.
2.3pre-918
1.10pre-1359
3 - The fuzz invisibility effect shows up as no effect at all instead of defaulting to the shadow invisibility effect.
2.3pre-918
1.10pre-1359
4 - The invulnerability effect is being rendered as an inverted colors/negative image instead of a grayscale inverted colors/negative image. I'm not sure if this is a bug or an intentional change.
2.3pre-918
1.10pre-1359
[2.3pre-918] 4 Visual Bugs with old hardware that don't occur in 1.10pre-1359
Moderator: Graf Zahl
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- Graf Zahl
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Re: [2.3pre-918] 4 Visual Bugs with old hardware that don't occur in 1.10pre-1359
4 is an intentional change because doing this right on old hardware would have necessitated duplicating all textures and a lot of overhead in code I consider legacy support. The color inversion is nearly free of overhead.
I can't say much about the other issues, I do not own any hardware old enough to see what happens here which means I have no means to fix it.
I can't say much about the other issues, I do not own any hardware old enough to see what happens here which means I have no means to fix it.
- Graf Zahl
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Re: [2.3pre-918] 4 Visual Bugs with old hardware that don't occur in 1.10pre-1359
Moved to Tech support because this looks like a driver issue and maybe someone has an idea.
- Rachael
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Re: [2.3pre-918] 4 Visual Bugs with old hardware that don't occur in 1.10pre-1359
The colored invulnerability effect is not a driver issue, that's present if you type -glversion 2.0.
As for the others, I don't know unfortunately.
As for the others, I don't know unfortunately.