Choose OpenGL or software rendere at the startup [IWAD] menu

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Gez
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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Gez » Wed Dec 21, 2016 13:09

"This is ours", Eruanna. ;)

I vote aye on both.

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Nash » Wed Dec 21, 2016 14:01

Eruanna wrote:No rest for the wicked. Or I am easily bored. Take your pick. https://github.com/raa-eruanna/qzdoom/c ... s?expand=1

iwadpicker2.png

1) Should this be merged in?
2) Should this be merged in on this pull request for GZDoom?


Yay! Thank you Eruanna. <3

As for (2), yes. I like this look better. :)

EDIT: Whoops, just saw this... I think MaxEd's layout looks more professional. Just my two cents. xD

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Rachael » Wed Dec 21, 2016 15:37

Unfortunately that is useless to me, since he didn't bother posting his form code or anything else helpful other than just showing off a different layout.
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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Nash » Thu Dec 22, 2016 4:58

I know. :D I'd like to apologize if the tone of my post wasn't translating correctly (it was at night when I posted that) - what I really meant was, it looks cool (hence that "professional" remark) but you know, your layout works just as well for me and I won't lose sleep over whose layout makes it into upstream. :)

The fact that it EXISTS and FUNCTIONALLY works is more than enough for me! Thank you so much for doing this. :D

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Rachael » Thu Dec 22, 2016 5:20

You're welcome - and thank you. :)
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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Gez » Sun Jan 08, 2017 19:13

The news of ZDoom's official discontinuation has revealed that an impressive number of people out there had no idea you could use the ZDoom software renderer in GZDoom. So getting this was a good thing.

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Nash » Sun Jan 08, 2017 20:52

That's actually a VERY common misconception - even in Facebook alone I see so much hate from people with dinosaur computers who diss GZDoom because they didn't even know GZDoom has a software renderer.

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Enjay » Sun Jan 08, 2017 21:57

Nash wrote:I see so much hate from people with dinosaur computers who diss GZDoom

They may be vocal but, surely, these days they must be very much a minority.

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Graf Zahl » Sun Jan 08, 2017 22:12

Isn't that always the case with the noisy ones?

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Gez » Mon Jan 09, 2017 2:07

Eruanna wrote:Unfortunately that is useless to me, since he didn't bother posting his form code or anything else helpful other than just showing off a different layout.

I've found something that had a nice RC editor built-in and quickly recreated the MaxED layout:

Image

  code



If you're interested.

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Nash » Mon Jan 09, 2017 6:45

Beautiful! And thanks for the RC editor, gonna have fun with this for some other projects, wheeee!

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Rachael » Mon Jan 09, 2017 7:26

Going to wait for Graf's word on this. Since the IWAD picker is in GZDoom now I'd prefer to keep them consistent. If he wants the new layout I'll pull request it in.

Thank you, Gez.
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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Graf Zahl » Mon Jan 09, 2017 10:25

A lot better than the old layout.

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Edward-san » Thu Jan 12, 2017 10:04

While you're at it - do you think it would be okay to purge the commented out zdoom code?

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Re: Choose OpenGL or software rendere at the startup [IWAD] menu

Postby Graf Zahl » Thu Jan 12, 2017 10:12

Used this for GZDoom, too, but I replaced all the literal constants with their former defined names to avoid problems.


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