Screenshots
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- Enjay
- Developer
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- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
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- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
I'm quite pleased how this turned out. Inspired by the "nanotech shield" used by Dr Capek in "Red Faction" I originally just drew a pixelated ball of glittery sprites around this guy on his actual attack sprites. However, I've resurrected him in GZdoom form and he can now spawn an actor attached to a spherical, rotating, translucent model that surrounds him.
He's invulnerable whilst the ball is present making him harder to fight and allowing him to not be blown up by his own rockets if he hits a nearby wall or something with them.
I've used A_CPosRefire to keep him firing if he can see you so there are also a couple of walking frames in his attack sequence to preventing him standing and shooting at a wall if he has sight of you but his rockets can't quite get past. He will always move slightly between rockets.
I think the pink dynamic light needs to be tweaked a bit though.
He's invulnerable whilst the ball is present making him harder to fight and allowing him to not be blown up by his own rockets if he hits a nearby wall or something with them.
I've used A_CPosRefire to keep him firing if he can see you so there are also a couple of walking frames in his attack sequence to preventing him standing and shooting at a wall if he has sight of you but his rockets can't quite get past. He will always move slightly between rockets.
I think the pink dynamic light needs to be tweaked a bit though.
- Rex Claussen
- Developer
- Posts: 2600
- Joined: Tue Jul 11, 2006 18:36
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Some screenshots from Paranoid, a work in progress for GZDooM:
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You can see all the screenshots at the Paranoid page in DooM Nexus
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You can see all the screenshots at the Paranoid page in DooM Nexus
- Azure Agony
- Posts: 71
- Joined: Fri Aug 24, 2007 6:40
- Location: Somewhere in HANGAR or E4M7
Some screenies from my project with Jdoom models, enchanced standard Doom weapons ( own Doom Phobos mod ), custom 3d models and tons more.
- Attachments
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- First test of replacing blood decals, as see they are "little" to big :)
- Screenshot_Doom_20080511_002333.jpg (44.6 KiB) Viewed 19084 times
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- Screenshot_Doom_20080511_134139.jpg (60.2 KiB) Viewed 19086 times
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- Screenshot_Doom_20080511_134658.jpg (54.79 KiB) Viewed 19088 times
- Blade Nightflame
- Posts: 31
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- Dave_B
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- Location: Auckland, NZ
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- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
I should press that red "Don't push!"-button more often. It's the ion cannon for (professor ) Icy's superweapon collection, and I kinda like it. There's lots of stuff happening actually not shown (like the targeting sequence), but this beam should bring it to it's point. Also, it made me find a few new techniques for the ZDRP, and it was fun to code.
- Rex Claussen
- Developer
- Posts: 2600
- Joined: Tue Jul 11, 2006 18:36
- Contact:
Some more screenshots from Paranoid, a work in progress for GZDooM:
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
You can see all the screenshots at the Paranoid page in DooM Nexus
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
You can see all the screenshots at the Paranoid page in DooM Nexus
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- Posts: 34
- Joined: Sun May 13, 2007 13:34
Me and a group of people decided to play some Hexen GZDoom team deathmatch. All I can say is, it was great fun!
There was little lag. If anyone is interested, here is the command line we used:
There was little lag. If anyone is interested, here is the command line we used:
Code: Select all
-host 6 -netmode 1 -dup 2 -extratic -deathmatch +set teamplay 1 +fraglimit 25 +set dmflags 545924 +set dmflags2 64
- Rex Claussen
- Developer
- Posts: 2600
- Joined: Tue Jul 11, 2006 18:36
- Contact:
Even more screenshots from Paranoid, a work in progress for GZDooM:
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
You can see all the screenshots at the Paranoid page in DooM Nexus
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
You can see all the screenshots at the Paranoid page in DooM Nexus
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
- Alex-bomber_Man
- Posts: 56
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