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Screenshots
Posted: Tue Aug 30, 2005 9:53
by Graf Zahl
Please go to the
forum thread. There you can post your own pictures if you like.
I will delete any post with screenshots larger than 640x480. Having a broken layout in a thread that is supposed to show some nice pictures isn't something I like to see.
And since some people apparently can't read:
Furthermore, I will delete any posts that don't contain any screenshots. Content is completely irrelevant because I won't read such posts before deleting them!
Please keep the thread clean! You can discuss it
here
Posted: Sat Sep 17, 2005 15:44
by MAZter[iddqd]
Posted: Sun Oct 16, 2005 17:10
by ellmo
My turn...
This map was previously supposed to be a large ZDoom project:
And a short demonstation of a very simple
Night Vision system.
Posted: Sun Oct 30, 2005 15:57
by justin023
The Battle for Mars in progress.
more pics here
EDIT by Graf Zahl:
Screenshots removed due to size. Please don't post pictures larger than 640x480 here!
Posted: Tue Nov 01, 2005 14:41
by Manc
Posted: Sun Nov 06, 2005 22:44
by Graf Zahl
Posted: Thu Nov 24, 2005 2:30
by BlazingPhoenix
a screenie demonstrating A_DualPainAttack(sort of...)
Posted: Sun Nov 27, 2005 7:47
by BetaSword
Abusing the mirror system is fun.
(I changed the max recursions to 16, that's why there's so many)
Posted: Mon Dec 05, 2005 5:34
by chaoscentral
heres a screen from an "entryway" level of mine, it is a "level select" type of thing
Posted: Fri Jan 06, 2006 23:16
by Paul
Enjay's Operation Overlord with a new skybox (that I just made) and a fog, creating a morning atmosphere.
Posted: Mon Jan 09, 2006 6:19
by Deamonic
Objects.... IN SKYBOXES!!!?
may just be crazy enough to work!
Posted: Thu Feb 02, 2006 3:53
by Tormentor667
Posted: Sun Feb 05, 2006 1:11
by BetaSword
I still wish I could get a more decent Buster graphic... Oy.
Edit:
Even got those strange panel things in the little hallways that never did anything besides be there acting kinda 3Dish and sticking out and stuff.
Posted: Sat Mar 18, 2006 3:11
by Tormentor667
Latest UTNT Shot:
"Clever usage of Translucent Lights and Brightness_Level specials in ZDoom make this room look that beautiful!"
(Note: No 3D Lights, no GZDoom/GLZDoom specific features, runs with ZDoom .98!!!)
Posted: Tue Apr 04, 2006 17:24
by Curunir
Ok now! I know it's not much but I just put it together using this new texture mixbag I made so I thought I'd post as it has pretty GZD lights.
[Edit] I have no idea where this map is going but the lighting is so pretty!