[Question] 3D Floors, point lights?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
Zell
Posts: 2
Joined: Tue Aug 30, 2005 18:58

[Question] 3D Floors, point lights?

Post by Zell »

I was wondering what the specials were for 3D floors and point lights. I'd love to mess around with this for a bit :P
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Lights are the same as ZDoomGL. If you want a quick start grab the Vavoom docs. Its light and 3D floor types types are supported as well and they are documented on http://www.vavoom-engine.com .

As for the rest, that will be done in the next few days. Rest assured, you will get your docs. ;)
User avatar
chaoscentral
Posts: 113
Joined: Tue Aug 30, 2005 14:08
Location: E1M1
Contact:

Post by chaoscentral »

ehhh... I just tried to make a 3D floor with line type 160(same as vavoom) and it didnt work. I set it up exactly the same as vavoom... and nothing

also might I point out... that when using the alt hud at a low resolution... ig you are using a wad that has alot of weapons and ammo types they dont all show up...
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

chaoscentral wrote:ehhh... I just tried to make a 3D floor with line type 160(same as vavoom) and it didnt work. I set it up exactly the same as vavoom... and nothing
I can play both Silent Steel and Dark Wispers and all the 3D floors are there.
Can you send me the map so I can analyze it? Due to the lack of Vavoom maps I haven't been able to thoroughly test the Vavoom method so there may be bugs.

also might I point out... that when using the alt hud at a low resolution... ig you are using a wad that has alot of weapons and ammo types they dont all show up...
Well, what should I do? It inevitably runs out of space to display all the stuff. I can't clutter the entire screen with weapon graphics, can I?
User avatar
chaoscentral
Posts: 113
Joined: Tue Aug 30, 2005 14:08
Location: E1M1
Contact:

Post by chaoscentral »

Graf Zahl wrote:
also might I point out... that when using the alt hud at a low resolution... ig you are using a wad that has alot of weapons and ammo types they dont all show up...
Well, what should I do? It inevitably runs out of space to display all the stuff. I can't clutter the entire screen with weapon graphics, can I?
just thought I'd just throw that out there... does 3D floors work in software, cuz that might be why it wont work on my computer.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

No, it doesn't. The software renderer is just there because the code is there. It doesn't support 3D floors because it is exactly the same as ZDoom's original. For 3D- floors you have to use the GL renderer.
User avatar
chaoscentral
Posts: 113
Joined: Tue Aug 30, 2005 14:08
Location: E1M1
Contact:

Post by chaoscentral »

damnit... i gotta wait 3 weeks to enjoy 3D floors then... my current comp can only use software mode... or direct 3D. but since its OpenGL and not D3D im screwed until my new computer arrives... damn this sucks. O well there is nothing you can do. other than that it is an awesome port
Phoenix
Posts: 30
Joined: Wed Aug 31, 2005 8:17

Post by Phoenix »

i'd just like to take this moment to say, these 3d floors are beautiful. absolutely beautiful. after all that time messing with portals in zdoom, here I can jump around, over, under, everywhere, seamless, so perfect.. so simple..ahhh.. :mrgreen:
Locked

Return to “GZDoom”