DRD Team
drdteam.org forum


* FAQ    * Search  * Register
 * Login 

All times are UTC + 1 hour




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 222 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15
Author Message
 Post subject:
PostPosted: Sat Jul 12, 2008 0:57 
Anime anyone?

User avatar

Joined: Sat Nov 12, 2005 1:53
Posts: 114
Location: Belgium, Antwerp
Costja wrote:
stevenaaus,
Latest SVN version should work under Linux. Even 64bit systems should be supported now. At least version that was latest on Saturday worked for me though I didn't test it with UTnT/KDiZD.
AFAIK there is no other linux gzdoom pages, create one if you want)


now that i finally made the switch to a 64b version of gentoo (AMD X2 4800+ here), i just *had* to try this out, and it seems like it's working, but it has one tiny error

compiles etc just fine though
lights work as well (as well as particles), it's just this tiny error where you can't see sprites and some textures (actually the transparent ones) look garbled and only show on the top

(the version i tried was "GZDoom v1.1.4 - SVN revision 129M - SDL version")


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jul 12, 2008 8:59 
User avatar
Hosted

Joined: Wed Jul 20, 2005 9:48
Posts: 5151
Location: Germany
Can someone *please* debug this? I have no way to check this and please don't suggest to install Linux. I simply don't have the time to work with an unfamiliar system to track down such a bug.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 14, 2008 4:59 
Anime anyone?

User avatar

Joined: Sat Nov 12, 2005 1:53
Posts: 114
Location: Belgium, Antwerp
can you otherwise point me in a direction, so i can look for myself?
i don't think i can fix it like *that* but i could at least take a look :)

+ i thought you didn't support 64bit atm, or do you?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 14, 2008 8:52 
User avatar
Hosted

Joined: Wed Jul 20, 2005 9:48
Posts: 5151
Location: Germany
The place where sprite processing starts in the GL renderer is RenderThings in gl_bsp.cpp. Where it fails, down from there I can't say. That what someone needs to find out.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 15, 2008 2:48 
Anime anyone?

User avatar

Joined: Sat Nov 12, 2005 1:53
Posts: 114
Location: Belgium, Antwerp
hmm, when i change
Code:
gl_sprite_blend=true

in the .ini to false, it crashes on libc
i'm definantly going to check this out


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jul 16, 2008 22:48 
User avatar

Joined: Mon Jan 02, 2006 12:39
Posts: 229
GuntherDW wrote:
hmm, when i change
Code:
gl_sprite_blend=true

in the .ini to false, it crashes on libc
i'm definantly going to check this out

Odd, I don't have that problem (in 64bit linux). I'm on ubuntu 8.04 - what system are you on?


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jul 17, 2008 6:18 
Anime anyone?

User avatar

Joined: Sat Nov 12, 2005 1:53
Posts: 114
Location: Belgium, Antwerp
gentoo 64b 2008.0
but i'm checking what's causing this
it might just as well be the video drivers interaction with X or whatever
(haven't tried any other game, and jdoom also seemed to segfault)

are you sure you've used a 64b bin or compiled it yourself?
i've had absolutely no problems whatsoever when i was in 32b mode


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jul 24, 2008 8:10 
Steven


Joined: Fri Sep 21, 2007 2:09
Posts: 35
Location: Australia
>> [new mods]
> Demon Eclipse, there was Torm's city of the damned, there was the ZPack
Cool. Thanks for the heads up.

I can test 64 bit if someone will send me the source code for "Patch for r115".
I really cant access SVN easily :-(. My mail is MYUSERNAME@yahoo.com


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 25, 2008 2:33 
User avatar

Joined: Mon Jan 02, 2006 12:39
Posts: 229
To above: You're on 64 bit linux, right? Getting to the svn and compiling it is easy as copy+pasting this command into the terminal:
Code:
svn co http://mancubus.net/svn/hosted/gzdoom/trunk/ && cd trunk && make

(Also r115 is ancient and was before 64 bit support was properly fixed. I think you would want the latest, which the command above will automatically get for you)
And then "./gzdoom" will start up gzdoom.


GuntherDW wrote:
are you sure you've used a 64b bin or compiled it yourself?

I compiled it myself - I'm not even aware of any places offering linux binaries of (g)zdoom other than of skulltag.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 25, 2008 4:39 
Steven


Joined: Fri Sep 21, 2007 2:09
Posts: 35
Location: Australia
64 bit linux - Yes.
Normally my linux box is not connected to the web. I *have* made the effort today to move it around and get on.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 25, 2008 7:17 
Steven


Joined: Fri Sep 21, 2007 2:09
Posts: 35
Location: Australia
Quote:


If you're going to make smarmy comments, at least be right.
There's no makefile, and "make -f Makefile.linux" gives errors

Code:
/root/tmp/trunk#ls
CMakeLists.txt  gdtoa          Makefile.linux  tools          zlib
docs            gzdoom.sln     snes_spc        wadsrc
dumb            gzdoom.vcproj  src             wadsrc_bm
editors         jpeg-6b        strifehelp.acs  wadsrc_lights

/root/tmp/trunk#make -f Makefile.linux
make: *** No rule to make target `ccdv-posix.c', needed by `ccdv'.  Stop.

What do i do?


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 25, 2008 9:46 
User avatar
Hosted

Joined: Wed Jul 20, 2005 9:48
Posts: 5151
Location: Germany
Right now, nothing. The CMake stuff is not operational yet in ZDoom so right now Linux builds are not possible.

Regarding this, I am closing this thread now. If you want to discuss building with CMake please open another thread. This one has outlived its usefulness due to ZDoom's change in build environment.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 222 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
DRDTeam Classic Color 2100 Style by Tormentor667