[document ion]an explanation of opengl cvars

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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lemonzest
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[document ion]an explanation of opengl cvars

Post by lemonzest »

hiya

been looking through the zdoom.ini and cant help but wonder what most of the opengl cvars mean, like for example gl_vid_multisample, gl_useshaders and a few more, so would it be possible to get some information on these new cvars?

thank you.

Lemonzest
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Graf Zahl
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Post by Graf Zahl »

gl_vid_multisample is unused at the moment.
gl_useshaders is used to activate fragment (pixel) shaders to draw the invulnerability colormap but I don't recommend to use it because on most cards it degrades performance.
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