[Feature Request] Pixel-double scaling options

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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wildweasel
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[Feature Request] Pixel-double scaling options

Post by wildweasel »

For console commands like HUD_SCALE and HUD_ALTHUDSCALE, I would like to request the ability to set them to 2 to make them pixel-double only instead of scaling up to the full screen (much like the Double mod for scaling message text).
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Graf Zahl
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Post by Graf Zahl »

HUD_ALTHUDSCALE is only doing that already plus some aspect ration compensation. Scaling that to 320x200 would be far too large.

I haven't touched HUD_SCALE because that's something that should be done in ZDoom. In this case it means I don't see much use in doing this with the old code base because I'd have to integrate all the changes which are quite extensive into the new floating point code later. But it is definitely on my wish-list.
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