Full set of GZDoom configs, all map formats, all games

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Gez
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Full set of GZDoom configs, all map formats, all games

Post by Gez »

http://files.drdteam.org/index.php/file ... onfigs.zip
Extract this zip in your DB2/Configurations folder. Allow it to overwrite content in the Includes subfolder. Then go fish in the ZDoom subfolder for the configurations you want to use, and move or copy them in the Configurations folder. Do not move them all! There are so many that DB2 would become sluggish and unresponsive on start up and when opening a map. Just move those you need, and move them back when you don't need them anymore.

Included are configs for:
- Three ports: ZDoom, GZDoom and Skulltag
- Three map formats: Doom, Hexen and UDMF
- Eight games: Chex Quest, Chex Quest 3, Doom (including Ultimate Doom, Doom 2 and Final Doom), Harmony, Heretic, Hexen, Strife, Urban Brawl

For a grand total of 63 game configurations (three of those games are not available in Doom format because their native format is Hexen, so if you were mentally multiplying 3×3×8 and wondering why it's not 72, there you go, 72-3×3 = 63).

Also included is a template text file which you can use as a base to create more ZDoom engine configurations, if for some reason you want more. It explains everything.

Note: this makes use of the Include system added to DB2 post-release, so you need an SVN build to use them. It will not work with r1157 which is the last official version at the moment.

Further notes: DB2 comes with default ZDoom/Skulltag configurations that will conflict with this, so delete them first to avoid problem. Make sure that the content of this zip's Includes directory go in the DB2 Configurations/Includes directory.

Crossposted on these forums:
- http://forum.zdoom.org/viewtopic.php?t=24807
- http://www.doombuilder.com/forums/viewtopic.php?t=339
- http://skulltag.net/forum/viewtopic.php?t=23414
Last edited by Gez on Sat May 01, 2010 10:10, edited 2 times in total.
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Re: Full set of GZDoom configs, all map formats, all games

Post by Rachael »

This is a really cool thing, Gez, thank you!

I dunno if I'll ever need it, but the day that I do, this will be very handy to have.
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Re: Full set of GZDoom configs, all map formats, all games

Post by NeoHippo »

Gez wrote:...configurations...
Do you have versions with the correct namespace ?
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Re: Full set of GZDoom configs, all map formats, all games

Post by Gez »

There is no namespace issue with the version currently available.
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Re: Full set of GZDoom configs, all map formats, all games

Post by NeoHippo »

Thank you, Gez. They work great.
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Re: Full set of GZDoom configs, all map formats, all games

Post by Rachael »

Gez do you mind if I post this in the DoomBuilder2/ directory on the SVN site?
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Re: Full set of GZDoom configs, all map formats, all games

Post by Gez »

No, that would probably be a handier place for it if I have updates to do (since the files. server doesn't allow to update a file, just delete it and upload another).
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Re: Full set of GZDoom configs, all map formats, all games

Post by Rachael »

Done. :)

Also included a notice in the header that points to this topic.
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Re: Full set of GZDoom configs, all map formats, all games

Post by Graf Zahl »

Isn't this a bit obsolete?

115 = "Instant death (doesn't work in 2.0.93 yet!)";

(Found in ZDoom_generalized.cfg)
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Re: Full set of GZDoom configs, all map formats, all games

Post by Gez »

Updated config. ZDoom_common.cfg, ZDoom_misc.cfg, ZDoom_linedefs.cfg and ZDoom_generalized.cfg are concerned.

Some outdated stuff was removed. Script-only specials are no longer listed as linedef types. Parameters that are obsolete in UDMF are no longer given. Plane_Copy was added. A few other minor improvements, such as an enum for teams.
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Re: Full set of GZDoom configs, all map formats, all games

Post by Gez »

Updated with Sector_CopyScroller.
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Re: Full set of GZDoom configs, all map formats, all games

Post by RaVeN »

Harmony - what is game that? never heard before.
Any shoots? or maybe profile on any site? (mobygames.com for example?).
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Re: Full set of GZDoom configs, all map formats, all games

Post by Enjay »

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Re: Full set of GZDoom configs, all map formats, all games

Post by Gez »

Last edited by Gez on Wed Oct 14, 2015 21:37, edited 1 time in total.
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Re: Full set of GZDoom configs, all map formats, all games

Post by RaVeN »

Thanx =) !
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