(nearly) all brightmaps (including textures and flats)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Virtue
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(nearly) all brightmaps (including textures and flats)

Post by Virtue » Thu May 27, 2010 18:57

Ive been working on the seriously untouched brightmaps lump, Ive pretty much got everything in Doom, Heretic and Hexen complete, it isnt perfect, there may be a few errors Ive not seen but yeah, I've even done nearly textures that had lights, theres just a few Hexen sprites (such as torches) that I havnt done....

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DOWNLOAD: http://files.drdteam.org/index.php/file ... htmaps.pk3

So yeah, you get the idea...

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Graf Zahl
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Re: (nearly) all brightmaps (including textures and flats)

Post by Graf Zahl » Thu May 27, 2010 21:19

This will definitely need some work to see which ones can be added without negative side effects. For example, having some of the light textures bright won't work well because they are also often used as switched off versions of the lights.

Virtue
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Re: (nearly) all brightmaps (including textures and flats)

Post by Virtue » Thu May 27, 2010 21:42

well, the computer ones are probibly my fave, plus surely monster brightmaps will go through?

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Graf Zahl
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Re: (nearly) all brightmaps (including textures and flats)

Post by Graf Zahl » Thu May 27, 2010 22:12

Agreed. The computers are among those I'd really like to add to the official package.

RaVeN
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Re: (nearly) all brightmaps (including textures and flats)

Post by RaVeN » Fri Jun 18, 2010 8:12

Good Work =). I think this is good idea to officially add this file to GZDoom next release.

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Graf Zahl
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Re: (nearly) all brightmaps (including textures and flats)

Post by Graf Zahl » Fri Jun 18, 2010 8:56

That won't happen. Parts of it, maybe, but not the whole thing.

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