
1) I'm working on mod with lots of 3d models (.md3). They are high poly, every one with 384x384-512x512 texture, most of them simmilar (i.e. one model appears 10-20 times on map). They don't down FPS, but loading only when player see them, and this makes one second lag. So, question: is it possible to precache models while map/wad itself loading?
2) Soft transparency of alpha channel on 16/32 bit .tga & .png model textures still not supported?

3) Where can I found information about making animation for 3d models?
Thanks!
-Andrew