Brightmaps
Moderator: Graf Zahl
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: Brightmaps
That to me is the biggest problem with brightmapped textures.
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Re: Brightmaps
It's also a problem with dynamic lights, when you have light sources in the sector.
-
- Posts: 149
- Joined: Thu Jul 16, 2009 14:31
Re: Brightmaps
Just a question about brightmaps.
In GZDoom 323, did brightmaps ever cause strange glitches such as placing them on other textures randomly?
Its just mainly a ST Question to try and fix a bug with them.
Only asking because I cannot get this to happen in 323.
In GZDoom 323, did brightmaps ever cause strange glitches such as placing them on other textures randomly?
Its just mainly a ST Question to try and fix a bug with them.
Only asking because I cannot get this to happen in 323.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Brightmaps
I can't remember when that problem was fixed. Probably later.
- DrVenom8
- Posts: 11
- Joined: Sun Nov 07, 2010 14:48
Re: Brightmaps
I'v just made brightmaps for Heretic
waiting for comments and suggestions- DrVenom8
- Posts: 11
- Joined: Sun Nov 07, 2010 14:48
Re: Brightmaps
But here's a problem with iron lich, hes brightmaps aren't working, I'v got no idea how to fix it
- DrVenom8
- Posts: 11
- Joined: Sun Nov 07, 2010 14:48
Re: Brightmaps
I'll return to Doom's brightmaps (making eyes darker and so on) after Hexen and Strife.
So I'm still waiting for critics and suggesions about it.
Annd one more question about Doom.
Is this the place you talking about in MAP27?
So I'm still waiting for critics and suggesions about it.
Annd one more question about Doom.
Is this the place you talking about in MAP27?
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: Brightmaps
The heretic brightmaps are really cool!
I wish I knew more about them I could probably help you fix them.
I wish I knew more about them I could probably help you fix them.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Brightmaps
DrVenom8 wrote:But here's a problem with iron lich, hes brightmaps aren't working, I'v got no idea how to fix it
Did you name them HEADxx or LICHxx? These sprites get internally renamed to un-clash them from Doom's cacodemon.
- DrVenom8
- Posts: 11
- Joined: Sun Nov 07, 2010 14:48
Re: Brightmaps
Sprite is named "HEADA1"
Brightmap is located "Brightmaps\Heretic\HEADA1.png"
In "HticDefs.bm" it looks this way
----
brightmap sprite HEADA1
{
map "Brightmaps/Heretic/HEADA1.png"
iwad
disablefullbright
}
----
The same way as any other brightmap, but this one doesn't work.
Maybe it's related with iron lich propertis.
Brightmap is located "Brightmaps\Heretic\HEADA1.png"
In "HticDefs.bm" it looks this way
----
brightmap sprite HEADA1
{
map "Brightmaps/Heretic/HEADA1.png"
iwad
disablefullbright
}
----
The same way as any other brightmap, but this one doesn't work.
Maybe it's related with iron lich propertis.
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Re: Brightmaps
That's it. Change the definitions and brightmap names to be named LICH* instead of HEAD* and it'll work. There are a few more conflicts in Hexen and Strife, so look at this article for a full list.
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: Brightmaps
The Heretic ones look really good. A real enhancement to the game.