How to make GZDoom look like original Doom
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How to make GZDoom look like original Doom
Hello, there! My question is about how to make GZDoom look EXACTLY as original 1993 Doom (save for the resolution). I bet it's possible. The problem is there are so many options in the Display Options menu and especially OpenGL Options submenu, and I don't understand what they mean - there is hardly any description to them. I couldn't find tweak guide in the internet. I appreciate GZDoom (great work!), but I don't want graphical enhancements. Please help.
- Graf Zahl
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Re: How to make GZDoom look like original Doom
If you want to have it look EXACTLY like 1993 Doom you are out of luck. You only get that look with a software renderer.
How close you can get depends on the hardware. GZDoom has a lighting mode that tries to emulate the software lighting formula but it requires modern graphics hardware - the feature set of older cards is too limited to get the desired effect. For that you have to go to the OpenGL preferences menu and set 'Sector Light Mode' to 'Software'. If you do not get this option I'm afraid you are out of luck.
How close you can get depends on the hardware. GZDoom has a lighting mode that tries to emulate the software lighting formula but it requires modern graphics hardware - the feature set of older cards is too limited to get the desired effect. For that you have to go to the OpenGL preferences menu and set 'Sector Light Mode' to 'Software'. If you do not get this option I'm afraid you are out of luck.
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Re: How to make GZDoom look like original Doom
One thing I do is disable texture filtering, high quality resize mode and dynamic lights.
You can find information about the display options menu and its sub-menus from here.NemedKing wrote:The problem is there are so many options in the Display Options menu and especially OpenGL Options submenu, and I don't understand what they mean - there is hardly any description to them.
- NeuralStunner
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Re: How to make GZDoom look like original Doom
All of which I do as well, but out of preference rather than "classicness".Blue Shadow wrote:One thing I do is disable texture filtering, high quality resize mode and dynamic lights.
(My main complaint about dynlights is their overly "hard" coloration. While i could fix this with a custom lights file, the majority of mods duplicate the problem.)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
- Graf Zahl
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Re: How to make GZDoom look like original Doom
NeuralStunner wrote: (My main complaint about dynlights is their overly "hard" coloration. While i could fix this with a custom lights file, the majority of mods duplicate the problem.)
True. I should fix the lights file eventually (or better, address this with some settings in the engine. I haven't seen anyone do this one right so far.)
- NeuralStunner
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Re: How to make GZDoom look like original Doom
Thinking about it, how about a gl_lights_saturation CVar? Might be the best compromise between compatibility and user preference.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
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Re: How to make GZDoom look like original Doom
You can also cap the FPS to get the choppy feel of vanilla, using cl_capfps 1, and disable monster interpolation (very bottom option in the display options)