Change in config file naming

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Graf Zahl
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Change in config file naming

Postby Graf Zahl » Sat Apr 04, 2015 11:37

Due to a recent change in ZDoom's versioning definitions the config file for GZDoom will now have to be named 'gzdoom-{user}.ini'.
If you have problems starting a new build you have to copy or rename the old version to make it work again.

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Re: Change in config file naming

Postby Edward-san » Sat Apr 04, 2015 22:29

Now that I see this, I feel guilty for that change, since that could be done after releasing zdoom 2.8. Is it still okay for you?

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Re: Change in config file naming

Postby Enjay » Tue Apr 07, 2015 18:39

Heh, it confused me for a moment but I noticed the newly created gzdoom-username.ini file in my directory so it didn't take long to figure out what had happened. :)


As a matter of interest, the old behaviour was that if (g)zdoom found a file called zdoom.ini in its directory when a username ini didn't already exist, it would import any values in the zdoom.ini file when creating the username version. This seems to still work and it also seems to work with a file called zdoom.ini or gzdoom.ini (although my test was very quick and a bit rushed). I just wanted to check that this was indeed the case and that it was still regarded as an acceptable way to keep some "essential" settings for a quick restore if ever I need to nuke my username ini. Thanks.

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Re: Change in config file naming

Postby Graf Zahl » Tue Apr 07, 2015 19:04

I don't think it'll read 'zdoom.ini', since the 'zdoom' part which was formerly a string constant, has now been replaced with GAMENAME.

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Re: Change in config file naming

Postby Enjay » Wed Apr 08, 2015 9:07

OK, thanks. I'll just use gzdoom.ini with any GZDoom directories where I want to use this feature.


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