crash with halten.wad

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
Jamesff
Posts: 22
Joined: Fri Oct 05, 2007 22:10

crash with halten.wad

Post by Jamesff » Fri Nov 13, 2015 3:06

CrashReport.zip
(25.27 KiB) Downloaded 21 times
Had a crash when trying to enter the first level of the Wolfenstein-inspired wad Halten Sie! (halten.wad) The crash report archive is attached.

User avatar
NeoHippo
Posts: 401
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Re: crash with halten.wad

Post by NeoHippo » Fri Nov 13, 2015 9:25

I loaded GZDoom_r1307 with the following files, without a crash :

adding H:/DOOM/ENGINES/GZDOOM/gzdoom-g2.1.pre-1262/gzdoom.pk3, 608 lumps
adding H:/IWADS/doom2.wad, 2919 lumps
adding H:/PWAD_EDITING/IWADS/brightmaps.pk3, 499 lumps
adding H:/PWAD_EDITING/IWADS/lights.pk3, 4 lumps
adding H:/PWAD_EDITING/IWADS/BrightmapsDoom2.pk3, 881 lumps
adding E:/DOWNLOADS/2015/11_Nov/DOOM/MAPS/halten/halten.wad, 1312 lumps
adding E:/DOWNLOADS/2015/11_Nov/DOOM/MAPS/halten/halten.deh
adding E:/DOWNLOADS/2015/11_Nov/DOOM/MAPS/halten/HXRTCHUD-DOOM_V1.2.PK3, 74 lumps

I don't know what Doom1_2.wad is. The crash may be caused by it.

Jamesff
Posts: 22
Joined: Fri Oct 05, 2007 22:10

Re: crash with halten.wad

Post by Jamesff » Tue Nov 17, 2015 22:46

no crash with build r1354; Doom1_2.wad (downloaded from Doom Legacy Wads contains those textures from Doom.wad not also in Doom2.wad (in case I play a Doom 2 wad [Maximum Doom has a few] that uses Doom.wad textures but doesn't have them itself.

Locked

Return to “GZDoom”