Since I install one of the GzDoom builds (My actual version is the gzdoom-g2.1.pre-1429-g37e8221)
Some dynamic lights doesn't work like in Zandronum.
Example:
-The dynamic light of the Lost Soul is not working.
-The Megasphere doesn't have their dynamic light.
Actually this two haves their dynamic lights in Zandronum, and idk why in GzDoom doesn't have it.
But I really like the Decals options is really nice
So my question here is.. ¿You gonna fix / add the dynamic lights for this two things?
Dynamic lights
Moderator: Graf Zahl
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- Global Moderator
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Re: Dynamic lights
Works fine for me (running development build 1435-g452479e).NullWire wrote:-The dynamic light of the Lost Soul is not working.
The dynamic light for the megasphere is simply missing, not that it's not working.-The Megasphere doesn't have their dynamic light.
- Rachael
- Developer
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Re: Dynamic lights
GZDoom does not load dynamic lights by default, and this is by design. Zandronum does it because everyone connecting to a server requires the exact same file sets and light definitions - and since it is a popular feature it allows anyone to choose whether or not they want to use it.
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Re: Dynamic lights
Well.. I hope you found this useful for the dynamic light on the megasphere.
// Mega Sphere
pulselight MEGASPHERE
{
color 1.0 1.0 0.5
size 40
secondarySize 42
interval 2.0
offset 0 32 0
}
object MegaSphere
{
frame MEGA { light MEGASPHERE }
// Mega Sphere
pulselight MEGASPHERE
{
color 1.0 1.0 0.5
size 40
secondarySize 42
interval 2.0
offset 0 32 0
}
object MegaSphere
{
frame MEGA { light MEGASPHERE }