Hi,
I'm creating my first map using GZDoom: Doom 2 (UDMF). I'm using the default Doom2 wad with an addition of my own small wad with 3 custom textures in it (2 flats and 1 wall). I can see all my custom textures in GZDoom and can assign them to walls, floors and ceilings with no problems. The problem is when I test the game using GZDoom all my wall textures are flat black.
Any ideas what I'm doing wrong?
Below is in GZDoom Builder and Doom Builder 2
Here is teh same map in GZDoom
Black Wall Textures
Moderator: Graf Zahl
- Graf Zahl
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Re: Black Wall Textures
No, not without having a look at the map.