Multiple swinging doors?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Mike2nD
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Joined: Tue Aug 09, 2016 0:34

Multiple swinging doors?

Post by Mike2nD »

Hello,

New to GZDoom,

I just mastered making a swinging door :)

Is there a way with scripting or some thing else to use the one room where the void door is?

Or do I have to make a room with a Polyobj anchor in for every door?

Thanks
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Graf Zahl
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GZDoom Developer
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Joined: Wed Jul 20, 2005 9:48
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Re: Multiple swinging doors?

Post by Graf Zahl »

You have to make a separate polyobj for every single door. The linedefs are not copied to the destination, they are moved, so every door needs different ones.
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